Sweden-Number/dlls/d3d10core
Henri Verbeet 32eb698612 d3d10core: Implement ID3D10Device::PSSetShader(). 2009-05-11 12:43:25 +02:00
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tests d3d10core: Add a small test for CreateRenderTargetView(). 2009-01-26 14:57:22 +01:00
Makefile.in d3d10core: Add a stub ID3D10VertexShader implementation. 2009-03-04 12:07:20 +01:00
buffer.c wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
d3d10core.spec d3d10core: Implement D3D10CoreCreateDevice(). 2008-11-14 14:28:48 +01:00
d3d10core_main.c d3d10core: Remove a superfluous pointer cast. 2009-01-20 12:34:09 +01:00
d3d10core_private.h d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader(). 2009-05-11 12:43:15 +02:00
device.c d3d10core: Implement ID3D10Device::PSSetShader(). 2009-05-11 12:43:25 +02:00
inputlayout.c d3d10core: Improve the shader input/output signature parsing code. 2009-05-11 12:43:08 +02:00
shader.c d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed. 2009-05-11 12:43:20 +02:00
texture2d.c d3d10core: Implement ID3D10Texture2D::GetType(). 2009-01-26 14:57:08 +01:00
utils.c d3d10core: Add a DXBC parser. 2009-03-30 15:11:38 +02:00
version.rc
view.c d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view. 2009-02-24 16:57:29 +01:00