Sweden-Number/dlls/d3d8
Dan Kegel 0fd521fee3 Change RECT to use LONG to match win32 standard headers and fix format
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
..
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
Makefile.in - some D3D8 fixes 2002-12-17 01:15:15 +00:00
basetexture.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
cubetexture.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8.spec - integration with DrawPrimitive 2003-01-02 17:59:01 +00:00
d3d8_main.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8_private.h - integration with DrawPrimitive 2003-01-02 17:59:01 +00:00
device.c Change RECT to use LONG to match win32 standard headers and fix format 2003-01-08 21:09:25 +00:00
directx.c Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
indexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
resource.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
shader.c Fixed some issues found by winapi_check. 2003-01-02 19:28:09 +00:00
surface.c Change RECT to use LONG to match win32 standard headers and fix format 2003-01-08 21:09:25 +00:00
swapchain.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
texture.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00
vertexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volume.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volumetexture.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00