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.gitignore
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Makefile.in
wined3d: Implement IWineGDISurface.
2006-05-15 14:02:03 +02:00
baseshader.c
wined3d: Clean up register use maps.
2006-05-22 11:40:38 +02:00
basetexture.c
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cubetexture.c
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device.c
wined3d: Sort of oversized surface support.
2006-05-20 14:06:09 +02:00
directx.c
wined3d: Add more device caps.
2006-05-20 14:05:38 +02:00
drawprim.c
wined3d: Allow use of pixel shaders with drawStridedSlow.
2006-05-22 11:40:00 +02:00
indexbuffer.c
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palette.c
wined3d: Update the device palette if the primary palette is changed.
2006-05-10 11:23:08 +02:00
pixelshader.c
wined3d: Simplify input/output modifier line handling.
2006-05-22 11:41:23 +02:00
query.c
janitorial: Remove redundant NULL pointer checks before HeapFree'ing them.
2006-05-10 11:31:41 +02:00
resource.c
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stateblock.c
wined3d: Fix incorrect sizeof.
2006-05-15 16:04:07 +02:00
surface.c
wined3d: OpengGL accelerated blits.
2006-05-23 12:41:31 +02:00
surface_gdi.c
wined3d: Implement IWineGDISurface.
2006-05-15 14:02:03 +02:00
swapchain.c
wined3d: Support for single buffering.
2006-05-15 14:02:18 +02:00
texture.c
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utils.c
wined3d: OpengGL accelerated blits.
2006-05-23 12:41:31 +02:00
vertexbuffer.c
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vertexdeclaration.c
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vertexshader.c
wined3d: Only run parse_decl_usage on vshader INPUT registers.
2006-05-22 11:38:55 +02:00
volume.c
wined3d: Initialize volume format.
2006-05-11 12:11:42 +02:00
volumetexture.c
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wined3d.spec
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wined3d_main.c
wined3d: Check registry for UseGLSL enabled.
2006-05-18 16:40:32 +02:00
wined3d_private.h
wined3d: OpengGL accelerated blits.
2006-05-23 12:41:31 +02:00