.. |
Makefile.in
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gdi32: Don't export Wine extensions.
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2021-10-08 16:54:48 +02:00 |
adapter_gl.c
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wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread.
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2021-10-11 21:33:38 +02:00 |
adapter_vk.c
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wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread.
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2021-10-11 21:33:38 +02:00 |
arb_program_shader.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
ati_fragment_shader.c
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wined3d: Rename gen_ffp_frag_op().
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2021-06-01 21:24:46 +02:00 |
buffer.c
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wined3d: Allow constant buffers to be forced to be write-mappable.
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2021-09-13 19:57:28 +02:00 |
context.c
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wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory().
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2021-06-22 17:57:47 +02:00 |
context_gl.c
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wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available.
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2021-09-14 18:28:18 +02:00 |
context_vk.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
cs.c
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wined3d: Make wined3d_device_context procedures thread safe.
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2021-10-11 21:33:38 +02:00 |
device.c
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wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread.
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2021-10-11 21:33:38 +02:00 |
directx.c
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wined3d: Add GPU information for AMD VANGOGH.
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2021-09-23 20:22:24 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
nvidia_texture_shader.c
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…
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palette.c
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wined3d: Introduce a wined3d_bound_range() helper.
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2021-07-07 18:14:35 +02:00 |
query.c
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wined3d: Do not call list_remove() on a Vulkan query which has not been started.
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2021-09-29 21:38:12 +02:00 |
resource.c
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wined3d: Separate a resource_offset_map_pointer() helper.
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2021-10-05 20:09:20 +02:00 |
sampler.c
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…
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shader.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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shader_spirv.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
state.c
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d3d11: Implement constant buffer offsetting for OpenGL.
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2021-07-19 12:21:52 +02:00 |
stateblock.c
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d3d11: Implement constant buffer offsetting for OpenGL.
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2021-07-19 12:21:52 +02:00 |
surface.c
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wined3d: Introduce wined3d_mask_from_size().
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2021-06-07 21:24:23 +02:00 |
swapchain.c
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wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available.
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2021-09-14 18:28:18 +02:00 |
texture.c
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wined3d: Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for unordered access images.
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2021-10-06 20:29:35 +02:00 |
utils.c
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wined3d: Get rid of a WARN() in init_format_filter_info().
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2021-10-06 20:29:35 +02:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d.spec
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d3d11: Implement constant buffer offsetting for OpenGL.
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2021-07-19 12:21:52 +02:00 |
wined3d_gl.h
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…
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wined3d_main.c
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wined3d: Allow constant buffers to be forced to be write-mappable.
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2021-09-13 19:57:28 +02:00 |
wined3d_private.h
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wined3d: Use atomic instructions for resource view bind counts.
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2021-10-11 21:33:38 +02:00 |
wined3d_shaders.h
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d_vk.h
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wined3d: Make use of VK_EXT_host_query_reset if available.
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2021-08-03 23:41:05 +02:00 |