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Makefile.in
wined3d: Introduce a Vulkan based adapter implementation.
2019-04-01 21:54:32 +02:00
adapter_gl.c
wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map.
2019-04-08 19:35:24 +02:00
adapter_vk.c
wined3d: Add support for Vulkan instance extensions.
2019-04-08 19:35:31 +02:00
arb_program_shader.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
ati_fragment_shader.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
buffer.c
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context.c
wined3d: Move pixel formats to wined3d_adapter_gl.
2019-03-29 00:20:47 +01:00
cs.c
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device.c
wined3d: Store and use stream offset in state block.
2019-04-05 22:16:31 +02:00
directx.c
wined3d: Implement adapter_vk_get_wined3d_caps().
2019-04-08 19:35:26 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
nvidia_texture_shader.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
wined3d: Don't use strcasecmp.
2019-04-04 17:21:49 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
stateblock.c
wined3d: Store and use stream offset in state block.
2019-04-05 22:16:31 +02:00
surface.c
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swapchain.c
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texture.c
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utils.c
wined3d: Introduce support for Vulkan formats.
2019-04-05 22:16:31 +02:00
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d_gl.h
wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map.
2019-04-08 19:35:24 +02:00
wined3d_main.c
wined3d: Don't use strcasecmp.
2019-04-04 17:21:49 +02:00
wined3d_private.h
wined3d: Implement adapter_vk_get_wined3d_caps().
2019-04-08 19:35:26 +02:00
wined3d_vk.h
wined3d: Initialise driver and device UUID for Vulkan adapters.
2019-04-08 19:35:29 +02:00