Sweden-Number/dlls/wined3d
Henri Verbeet 8d4e3d0d58 d3d9: Implement d3d9_GetAdapterModeCountEx(). 2012-06-29 10:14:29 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
ati_fragment_shader.c
buffer.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
context.c winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
device.c d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
directx.c d3d9: Implement d3d9_GetAdapterModeCountEx(). 2012-06-29 10:14:29 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
stateblock.c
surface.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
swapchain.c d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d.spec wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
wined3d_gl.h opengl32: Move wglGetProcAddress to the WGL driver. 2012-06-28 16:14:55 +02:00
wined3d_main.c wined3d: Avoid sizeof on structs with variable length arrays. 2012-06-13 12:09:36 +02:00
wined3d_private.h wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties(). 2012-06-22 16:14:08 +02:00