Sweden-Number/dlls/wined3d
Henri Verbeet be180bed7c wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth(). 2011-06-07 14:18:34 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
ati_fragment_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
buffer.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
clipper.c
context.c wined3d: Rename Context_MarkStateDirty() to context_invalidate_state(). 2011-06-06 16:18:48 +02:00
device.c wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
directx.c wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth(). 2011-06-07 14:18:34 +02:00
drawprim.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
gl_compat.c
glsl_shader.c wined3d: Just enable ARB_shader_texture_lod if it's available. 2011-06-07 14:18:34 +02:00
nvidia_texture_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
palette.c
query.c
resource.c wined3d: Check for unhandled resource usage flags. 2011-05-25 11:48:42 +02:00
shader.c wined3d: Mask out writes to unused render targets. 2011-05-25 11:49:23 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't clamp vertex depth values. 2011-06-06 16:18:33 +02:00
stateblock.c
surface.c wined3d: Use GL_DEPTH_COMPONENT as internal format for depth_blt_texture. 2011-06-07 14:18:34 +02:00
swapchain.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
texture.c wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
utils.c wined3d: Mark some texture formats as filterable. 2011-06-03 12:46:07 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
wined3d.spec wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00