Sweden-Number/dlls/d2d1
Nikolay Sivov ec1957c359 d2d1: Use drawing effect for underlines.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:24 +09:00
..
tests d2d1/tests: A test for DrawTextLayout() with drawing effect. 2016-01-22 22:50:26 +09:00
Makefile.in d2d1: Avoid an unsupported makefile variable assignment. 2015-11-09 16:44:50 +09:00
bitmap.c d2d1: Implement d2d_bitmap_CopyFromMemory(). 2015-08-18 18:28:49 +09:00
brush.c d2d1: Properly free brush data buffer is created from. 2015-11-19 23:56:40 +09:00
d2d1.spec
d2d1_private.h d2d1: Take the recommended rendering mode into account in d2d_d3d_render_target_DrawGlyphRun(). 2015-11-19 12:59:36 +09:00
factory.c d2d1: Avoid leaking "object" on an error path in d2d_factory_CreateWicBitmapRenderTarget() (Coverity). 2015-08-25 21:13:38 +09:00
geometry.c d2d1: Calculate intersections in a more robust way in d2d_geometry_intersect_self(). 2015-11-19 12:59:39 +09:00
mesh.c d2d1: Implement d2d_mesh_GetFactory(). 2015-07-31 12:08:57 +02:00
render_target.c d2d1: Use drawing effect for underlines. 2016-01-29 00:42:24 +09:00
state_block.c d2d1: Implement d2d_state_block_GetFactory(). 2015-07-31 12:08:55 +02:00
stroke.c d2d1: Implement d2d_stroke_style_GetFactory(). 2015-07-30 11:39:57 +02:00
version.rc
wic_render_target.c d2d1: Get rid of a FIXME in d2d_wic_render_target_init(). 2015-08-13 15:04:10 +09:00