Sweden-Number/dlls/wined3d
Henri Verbeet 18cdcc0b7e wined3d: Pass a struct wined3d_shader_dst_param to shader_arb_get_write_mask(). 2009-04-14 15:25:01 -05:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a struct wined3d_shader_dst_param to shader_arb_get_write_mask(). 2009-04-14 15:25:01 -05:00
ati_fragment_shader.c
baseshader.c wined3d: Add load_np2fixup_constants function to shader backend. 2009-04-10 14:00:50 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Save some memory in vertex buffers. 2009-04-10 11:14:32 +02:00
clipper.c
context.c
cubetexture.c
device.c wined3d: Deal with reserved shader constants in the backend. 2009-04-10 11:22:55 +02:00
directx.c wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table. 2009-04-13 17:35:44 -05:00
drawprim.c wined3d: Save some memory in vertex buffers. 2009-04-10 11:14:32 +02:00
gl_compat.c
glsl_shader.c wined3d: Rename some NP2 fixup variables and update comments. 2009-04-13 17:32:11 -05:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Rename some NP2 fixup variables and update comments. 2009-04-13 17:32:11 -05:00
query.c
resource.c
state.c wined3d: glsl: Enable load_np2fixup_constants. 2009-04-10 14:00:58 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c
surface_base.c wined3d: Care for things like pitch and blocksize when copying DXT surfaces. 2009-03-31 12:42:00 +02:00
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c wined3d: Store the relative addressing mode in struct wined3d_shader_dst_param. 2009-04-10 10:23:20 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table. 2009-04-13 17:35:44 -05:00
wined3d_main.c
wined3d_private.h wined3d: Rename some NP2 fixup variables and update comments. 2009-04-13 17:32:11 -05:00
wined3d_private_types.h wined3d: Don't use the opcode_token field in the GLSL backend. 2009-04-01 14:23:56 +02:00