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Makefile.in
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arb_program_shader.c
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wined3d: Pass a struct wined3d_shader_dst_param to shader_arb_get_write_mask().
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2009-04-14 15:25:01 -05:00 |
ati_fragment_shader.c
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baseshader.c
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wined3d: Add load_np2fixup_constants function to shader backend.
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2009-04-10 14:00:50 +02:00 |
basetexture.c
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wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
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2009-03-31 12:39:27 +02:00 |
buffer.c
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wined3d: Save some memory in vertex buffers.
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2009-04-10 11:14:32 +02:00 |
clipper.c
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context.c
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cubetexture.c
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device.c
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wined3d: Deal with reserved shader constants in the backend.
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2009-04-10 11:22:55 +02:00 |
directx.c
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wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table.
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2009-04-13 17:35:44 -05:00 |
drawprim.c
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wined3d: Save some memory in vertex buffers.
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2009-04-10 11:14:32 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Rename some NP2 fixup variables and update comments.
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2009-04-13 17:32:11 -05:00 |
nvidia_texture_shader.c
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palette.c
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pixelshader.c
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wined3d: Rename some NP2 fixup variables and update comments.
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2009-04-13 17:32:11 -05:00 |
query.c
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resource.c
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state.c
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wined3d: glsl: Enable load_np2fixup_constants.
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2009-04-10 14:00:58 +02:00 |
stateblock.c
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d3d: Remove the format from index buffers.
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2009-04-09 16:28:25 +02:00 |
surface.c
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surface_base.c
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wined3d: Care for things like pitch and blocksize when copying DXT surfaces.
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2009-03-31 12:42:00 +02:00 |
surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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utils.c
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d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-04-08 11:35:29 +02:00 |
vertexdeclaration.c
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wined3d: Unify vertex and texture formats.
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2009-03-27 15:51:25 +01:00 |
vertexshader.c
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wined3d: Store the relative addressing mode in struct wined3d_shader_dst_param.
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2009-04-10 10:23:20 +02:00 |
view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table.
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2009-04-13 17:35:44 -05:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Rename some NP2 fixup variables and update comments.
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2009-04-13 17:32:11 -05:00 |
wined3d_private_types.h
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wined3d: Don't use the opcode_token field in the GLSL backend.
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2009-04-01 14:23:56 +02:00 |