Sweden-Number/dlls/wined3d
Józef Kucia 74351205ac wined3d: Propagate HRESULTs in wined3d_swapchain_resize_target().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:44 +01:00
..
Makefile.in
adapter_gl.c wined3d: Get rid of vram_bytes from struct wined3d_adapter. 2018-11-21 17:06:03 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Pass bind flags to wined3d_get_format(). 2018-10-31 16:17:36 +01:00
context.c wined3d: Do not crash when trying to draw to buffer render target. 2018-11-23 20:17:44 +01:00
cs.c
device.c wined3d: Get rid of vram_bytes from struct wined3d_adapter. 2018-11-21 17:06:03 +01:00
directx.c wined3d: Report system shared memory for adapters. 2018-11-21 17:06:05 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS. 2018-11-21 17:06:42 +01:00
resource.c wined3d: Disallow dynamic rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt(). 2018-11-20 16:26:09 +01:00
swapchain.c wined3d: Propagate HRESULTs in wined3d_swapchain_resize_target(). 2018-11-23 20:17:44 +01:00
texture.c wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
utils.c wined3d: Make "driver private" formats always mappable. 2018-11-19 22:42:41 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
wined3d.spec wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Report system shared memory for adapters. 2018-11-21 17:06:05 +01:00