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Makefile.in
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arb_program_shader.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
ati_fragment_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
basetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
buffer.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
clipper.c
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context.c
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wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06 14:17:30 +02:00 |
cubetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
device.c
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wined3d: Don't crash during initialization if the adapter doesn't have full GL info.
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2010-05-06 14:57:21 +02:00 |
directx.c
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wined3d: Remove the unused device type parameter to some format capability checking functions.
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2010-05-06 14:17:46 +02:00 |
drawprim.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
nvidia_texture_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
palette.c
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query.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
resource.c
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shader.c
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wined3d: Make sure all fields of the shader backend caps are always initialized.
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2010-05-03 13:50:57 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
stateblock.c
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surface.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
surface_base.c
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surface_gdi.c
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wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2).
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2010-05-06 14:26:18 +02:00 |
swapchain.c
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wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06 14:17:30 +02:00 |
swapchain_base.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
texture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
utils.c
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wined3d: Store the VTF format capability in the format table.
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2010-04-29 10:19:39 -05:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06 14:17:30 +02:00 |