Sweden-Number/dlls/ddraw
Henri Verbeet 9bac6f159c wined3d: Disallow dynamic rendertarget and depth/stencil resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
..
tests ddraw: Do not return unset viewport from GetViewport(). 2018-11-12 16:44:20 +01:00
Makefile.in
clipper.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
ddraw.c ddraw: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures. 2018-11-07 16:54:51 +01:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Do not return unset viewport from GetViewport(). 2018-11-12 16:44:20 +01:00
device.c wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
executebuffer.c wined3d: Add unimplemented flags parameter to wined3d_device_copy_sub_resource_region. 2018-05-21 20:34:46 +02:00
light.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
main.c ddraw: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:54 +01:00
material.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
palette.c ddraw: Take the flip interval into account in ddraw_surface7_Flip(). 2018-03-27 16:13:18 +02:00
surface.c wined3d: Disallow dynamic rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
utils.c ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags(). 2018-03-26 11:35:46 +02:00
version.rc
vertexbuffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
viewport.c ddraw: Do not use unset viewport in viewport_activate(). 2018-11-12 16:44:22 +01:00