Sweden-Number/dlls/d3d8
Henri Verbeet 789fed5095 d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume. 2009-12-09 13:50:52 +01:00
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tests d3d8/tests: Fix some pointer cast warnings on 64-bit. 2009-12-09 12:04:22 +01:00
Makefile.in d3d8: Directly store a wined3d stateblock in the stateblock handle. 2009-12-03 12:09:12 +01:00
cubetexture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Directly store a wined3d stateblock in the stateblock handle. 2009-12-03 12:09:12 +01:00
device.c d3d8: Directly store a wined3d stateblock in the stateblock handle. 2009-12-03 12:09:12 +01:00
directx.c
indexbuffer.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
pixelshader.c
surface.c d3d8: Fix GetDevice() for surfaces that are part of a texture. 2009-12-07 14:34:04 +01:00
swapchain.c
texture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
version.rc
vertexbuffer.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
vertexdeclaration.c
vertexshader.c
volume.c d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume. 2009-12-09 13:50:52 +01:00
volumetexture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00