Sweden-Number/dlls/d3dx8
David Adam 170023e30d d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe. 2008-07-29 12:37:12 +02:00
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tests d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe. 2008-07-29 12:37:12 +02:00
Makefile.in d3dx8: Implement D3DXSphereBoundProbe. 2008-07-25 14:09:15 +02:00
d3dx8.spec d3dx8: Implement D3DXSphereBoundProbe. 2008-07-25 14:09:15 +02:00
d3dx8_main.c d3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes. 2008-02-05 12:19:38 +01:00
d3dx8_private.h d3dx8: Add basic functions and stubs for MatrixStack. 2007-12-18 14:15:14 +01:00
d3dxbuffer.c d3dx8: Rename d3dx_core_private.h to d3dx8_private.h. 2007-12-18 14:11:23 +01:00
math.c d3dx8: Allow input and output parameters pointing to the same place. 2008-07-25 14:09:15 +02:00
mesh.c d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe. 2008-07-29 12:37:12 +02:00