Sweden-Number/dlls/d3d8
Nikolay Sivov b67870b7a7 wined3d: Add support for returning multiple viewports.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:37:04 +02:00
..
tests d3d8/tests: Fix a typo in a comment. 2018-04-18 21:36:59 +02:00
Makefile.in
buffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
d3d8_private.h wined3d: Remove swap interval from swapchain description. 2018-03-22 18:14:55 +01:00
device.c wined3d: Add support for returning multiple viewports. 2018-04-18 21:37:04 +02:00
directx.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
shader.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
surface.c d3d8: Explicitly translate resource map flags. 2018-02-16 14:25:01 +01:00
swapchain.c wined3d: Remove swap interval from swapchain description. 2018-03-22 18:14:55 +01:00
texture.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
version.rc
vertexdeclaration.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
volume.c d3d8: Explicitly translate resource map flags. 2018-02-16 14:25:01 +01:00