Sweden-Number/dlls/ddraw
Riccardo Bortolato 9621737c8e wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
..
tests ddraw/tests: Properly clean up in test_texcoordindex. 2015-08-28 19:52:56 +09:00
Makefile.in
clipper.c
ddraw.c wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback. 2015-10-07 21:28:52 +09:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
device.c ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. 2015-05-01 15:44:40 +09:00
executebuffer.c
light.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
main.c wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
material.c
palette.c
surface.c wined3d: Pass a wined3d_box to wined3d_surface_map.. 2015-10-07 21:28:51 +09:00
utils.c
version.rc
vertexbuffer.c
viewport.c ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00