Sweden-Number/dlls/wined3d
Stefan Dösinger 107e80a79c wined3d: Implement a different constant dirtification algorithm.
Add a new property of the shader backend which indicates whether the
shader backend is able to dirtify single constants rather than
dirtifying vshader and pshader constants as a whole. Depending on this
a different Set*ConstantF implementation is used which marks constants
dirty. The ARB shader backend uses this and marks constants clean
after uploading.
2008-03-04 12:15:16 +01:00
..
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
arb_program_shader.c wined3d: Implement a different constant dirtification algorithm. 2008-03-04 12:15:16 +01:00
baseshader.c wined3d: Implement a different constant dirtification algorithm. 2008-03-04 12:15:16 +01:00
basetexture.c wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge. 2008-02-05 12:37:49 +01:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Implement a different constant dirtification algorithm. 2008-03-04 12:15:16 +01:00
cubetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
device.c wined3d: Implement a different constant dirtification algorithm. 2008-03-04 12:15:16 +01:00
directx.c wined3d: Implement a different constant dirtification algorithm. 2008-03-04 12:15:16 +01:00
drawprim.c wined3d: Make Clear aware of the depth stencil sharing. 2008-02-05 12:37:01 +01:00
glsl_shader.c wined3d: Implement a different constant dirtification algorithm. 2008-03-04 12:15:16 +01:00
indexbuffer.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
palette.c wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white. 2008-02-19 12:06:25 +01:00
pixelshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
query.c wined3d: Give occlusion queries their own vtable. 2008-03-03 11:58:10 +01:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c janitorial: Remove links to any microsoft site. 2008-03-01 12:17:07 +01:00
stateblock.c wined3d: Move the dummy texture creation to the device. 2008-02-26 11:31:47 +01:00
surface.c wined3d: General cross format blitting infrastrucutre, R32F->R16F blits. 2008-02-26 11:31:19 +01:00
surface_base.c wined3d: Catch NOP palette changes. 2008-03-03 11:59:05 +01:00
surface_gdi.c wined3d: General cross format blitting infrastrucutre, R32F->R16F blits. 2008-02-26 11:31:19 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
utils.c wined3d: Add D32F_LOCKABLE to getDepthStencilBits. 2008-03-03 12:00:39 +01:00
vertexbuffer.c wined3d: Remove VBFLAG_LOAD. 2008-02-28 20:10:40 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c janitorial: Remove links to any microsoft site. 2008-03-01 12:17:07 +01:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Implement a different constant dirtification algorithm. 2008-03-04 12:15:16 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00