..
Makefile.in
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
arb_program_shader.c
wined3d: Implement a different constant dirtification algorithm.
2008-03-04 12:15:16 +01:00
baseshader.c
wined3d: Implement a different constant dirtification algorithm.
2008-03-04 12:15:16 +01:00
basetexture.c
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
2008-02-05 12:37:49 +01:00
clipper.c
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
context.c
wined3d: Implement a different constant dirtification algorithm.
2008-03-04 12:15:16 +01:00
cubetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
device.c
wined3d: Implement a different constant dirtification algorithm.
2008-03-04 12:15:16 +01:00
directx.c
wined3d: Implement a different constant dirtification algorithm.
2008-03-04 12:15:16 +01:00
drawprim.c
wined3d: Make Clear aware of the depth stencil sharing.
2008-02-05 12:37:01 +01:00
glsl_shader.c
wined3d: Implement a different constant dirtification algorithm.
2008-03-04 12:15:16 +01:00
indexbuffer.c
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
palette.c
wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white.
2008-02-19 12:06:25 +01:00
pixelshader.c
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
query.c
wined3d: Give occlusion queries their own vtable.
2008-03-03 11:58:10 +01:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
janitorial: Remove links to any microsoft site.
2008-03-01 12:17:07 +01:00
stateblock.c
wined3d: Move the dummy texture creation to the device.
2008-02-26 11:31:47 +01:00
surface.c
wined3d: General cross format blitting infrastrucutre, R32F->R16F blits.
2008-02-26 11:31:19 +01:00
surface_base.c
wined3d: Catch NOP palette changes.
2008-03-03 11:59:05 +01:00
surface_gdi.c
wined3d: General cross format blitting infrastrucutre, R32F->R16F blits.
2008-02-26 11:31:19 +01:00
swapchain.c
wined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-18 13:23:00 +01:00
texture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
utils.c
wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
2008-03-03 12:00:39 +01:00
vertexbuffer.c
wined3d: Remove VBFLAG_LOAD.
2008-02-28 20:10:40 +01:00
vertexdeclaration.c
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
vertexshader.c
janitorial: Remove links to any microsoft site.
2008-03-01 12:17:07 +01:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
wined3d.spec
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
wined3d_main.c
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
2007-10-29 13:04:58 +01:00
wined3d_private.h
wined3d: Implement a different constant dirtification algorithm.
2008-03-04 12:15:16 +01:00
wined3d_private_types.h
wined3d: Implement texldb.
2007-09-11 13:47:58 +02:00