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Makefile.in
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adapter_gl.c
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wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind).
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2021-04-29 23:37:46 +02:00 |
adapter_vk.c
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wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind).
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2021-04-29 23:37:46 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Update resources through wined3d_device_context_ops.
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2021-05-06 18:53:48 +02:00 |
context.c
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context_gl.c
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wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
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2021-04-20 22:57:11 +02:00 |
context_vk.c
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wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
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2021-05-05 21:52:23 +02:00 |
cs.c
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wined3d: Pass a wined3d_device_context to wined3d_device_set_render_state().
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2021-05-17 18:49:10 +02:00 |
device.c
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wined3d: Pass a wined3d_device_context to wined3d_device_set_state().
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2021-05-17 18:49:10 +02:00 |
directx.c
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wined3d: Add GPU information for Intel UHD Graphics 630.
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2021-05-14 20:56:02 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter.
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2021-05-06 18:53:49 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Flush through wined3d_device_context_ops.
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2021-04-14 20:49:54 +02:00 |
resource.c
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wined3d: Introduce wined3d_device_context_unmap().
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2021-04-13 17:33:32 +02:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
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2021-04-29 23:37:46 +02:00 |
state.c
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stateblock.c
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surface.c
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wined3d: Handle typeless resolve in the FBO blitter.
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2021-04-19 22:06:56 +02:00 |
swapchain.c
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wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain.
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2021-04-09 20:37:14 +02:00 |
texture.c
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wined3d: Make wined3d_texture_set_map_binding() static.
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2021-05-17 18:49:10 +02:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().
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2021-04-09 20:37:14 +02:00 |
wined3d.spec
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wined3d: Pass a wined3d_device_context to wined3d_device_set_state().
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2021-05-17 18:49:10 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Pass a wined3d_device_context to wined3d_device_set_render_state().
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2021-05-17 18:49:10 +02:00 |
wined3d_vk.h
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