Sweden-Number/dlls/wined3d
Matteo Bruni 915e0ef0cf wined3d: Always use the core version of the glPointParameteri function.
The state function depends on GL 2.0+ so it's unnecessary to
check for NV_POINT_SPRITE.
2015-01-20 16:09:01 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
context.c wined3d: Use the core version of glDrawBuffers. 2015-01-20 16:08:56 +01:00
cs.c wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
device.c wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d(). 2015-01-19 14:31:53 +01:00
directx.c wined3d: Always use the core version of the glPointParameteri function. 2015-01-20 16:09:01 +01:00
drawprim.c wined3d: Use the core version of glDrawElementsInstanced. 2015-01-20 16:08:58 +01:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend. 2015-01-19 14:31:38 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend. 2015-01-19 14:31:38 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Always use the core version of the glPointParameteri function. 2015-01-20 16:09:01 +01:00
stateblock.c
surface.c wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
swapchain.c wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
texture.c wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
utils.c wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets. 2015-01-19 14:31:51 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
wined3d.spec wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
wined3d_gl.h wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
wined3d_main.c
wined3d_private.h wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00