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Makefile.in
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arb_program_shader.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Use the core version of the gl*Buffer* functions.
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2015-01-15 11:44:20 +01:00 |
context.c
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wined3d: Use the core version of glDrawBuffers.
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2015-01-20 16:08:56 +01:00 |
cs.c
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wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
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2015-01-19 14:31:32 +01:00 |
device.c
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wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d().
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2015-01-19 14:31:53 +01:00 |
directx.c
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wined3d: Always use the core version of the glPointParameteri function.
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2015-01-20 16:09:01 +01:00 |
drawprim.c
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wined3d: Use the core version of glDrawElementsInstanced.
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2015-01-20 16:08:58 +01:00 |
gl_compat.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
glsl_shader.c
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wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.
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2015-01-19 14:31:38 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
shader.c
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wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.
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2015-01-19 14:31:38 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Always use the core version of the glPointParameteri function.
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2015-01-20 16:09:01 +01:00 |
stateblock.c
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surface.c
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wined3d: Use the core gl*CompressedTex* functions.
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2015-01-20 16:08:54 +01:00 |
swapchain.c
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wined3d: Filter messages generated by focus handling.
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2014-12-08 14:18:43 +01:00 |
texture.c
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wined3d: Use the core gl*CompressedTex* functions.
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2015-01-20 16:08:54 +01:00 |
utils.c
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wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
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2015-01-19 14:31:51 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Use the core version of the gl*Buffer* functions.
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2015-01-15 11:44:20 +01:00 |
wined3d.spec
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
wined3d_gl.h
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
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2015-01-19 14:31:32 +01:00 |