Sweden-Number/dlls/wined3d
Henri Verbeet 0ef760ef82 wined3d: Make vp_ffp_states static. 2014-07-14 19:26:19 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
ati_fragment_shader.c
buffer.c wined3d: Always mark vertex buffers as used in context_apply_draw_state(). 2014-07-14 19:26:17 +02:00
context.c wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration(). 2014-07-14 19:26:17 +02:00
cs.c
device.c wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration(). 2014-07-14 19:26:17 +02:00
directx.c wined3d: Recognize cards that expose GLSL 1.30 as DX10 capable even if they don't support EXT_GPU_SHADER4. 2014-06-11 12:58:55 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Add format information for WINED3DFMT_R8_UNORM. 2014-06-13 10:11:59 +02:00
nvidia_texture_shader.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
resource.c wined3d: Clarify WINED3DUSAGE_WRITEONLY a bit. 2014-07-14 19:26:18 +02:00
sampler.c
shader.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
state.c wined3d: Make vp_ffp_states static. 2014-07-14 19:26:19 +02:00
stateblock.c wined3d: Clear active lights when cleaning up a D3D stateblock. 2014-05-09 20:03:43 +02:00
surface.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
swapchain.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
texture.c wined3d: Print a winediag message if we failed to create a DXTn texture because of lack of driver support. 2014-07-01 12:52:05 +02:00
utils.c wined3d: Add format information for WINED3DFMT_R8_UNORM. 2014-06-13 10:11:59 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
wined3d_gl.h wined3d: Add support for GL_ARB_timer_query extension. 2014-04-17 13:52:53 +02:00
wined3d_main.c
wined3d_private.h wined3d: Always mark vertex buffers as used in context_apply_draw_state(). 2014-07-14 19:26:17 +02:00