Sweden-Number/dlls/d3d11
Henri Verbeet dff027f211 wined3d: Allow resource copies between block-compatible formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 02385a4042)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
2021-05-18 00:24:25 +02:00
..
tests wined3d: Allow resource copies between block-compatible formats. 2021-05-18 00:24:25 +02:00
Makefile.in
async.c
buffer.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
d3d11.spec
d3d11_main.c d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11. 2020-06-02 11:15:02 +02:00
d3d11_private.h d3d11: Use wined3d depth/stencil state objects. 2020-09-25 16:50:19 +02:00
device.c d3d11: Don't explicitly check for cube map support. 2020-12-02 19:08:04 +01:00
inputlayout.c d3d11: Introduce a function to convert a D3D11 input class to wined3d. 2020-04-06 21:21:42 +02:00
shader.c
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
texture.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
utils.c d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc
view.c d3d11: Stop warning about depth stencil view flags. 2020-04-07 20:55:48 +02:00