Sweden-Number/dlls/windows.gaming.input
Rémi Bernon 0d3c026bdb windows.gaming.input: Make QueryInterface implementations consistent.
When COM aggregation is involved it is important to add a reference to
the returned iface and not to the inner object.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 11:23:42 +01:00
..
tests windows.gaming.input/tests: Fix printf warnings with long types. 2022-01-31 18:38:54 +01:00
Makefile.in windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass. 2022-03-04 19:16:40 +01:00
classes.idl include: Add Windows.Gaming.Input.IGameControllerBatteryInfo interface definition. 2022-03-02 20:18:06 +01:00
controller.c windows.gaming.input: Make QueryInterface implementations consistent. 2022-03-07 11:23:42 +01:00
gamepad.c windows.gaming.input: Make QueryInterface implementations consistent. 2022-03-07 11:23:42 +01:00
main.c windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass. 2022-03-04 19:16:40 +01:00
manager.c windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass. 2022-03-04 19:16:40 +01:00
private.h windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass. 2022-03-04 19:16:40 +01:00
provider.c windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass. 2022-03-04 19:16:40 +01:00
provider.idl windows.gaming.input: Add an internal WineGameControllerProvider runtimeclass. 2022-03-04 19:16:39 +01:00
vector.c windows.gaming.input: Introduce a generic IVector<IInspectable *> implementation. 2022-02-28 21:31:56 +01:00
windows.gaming.input.spec