windows.gaming.input: Introduce a generic IVector<IInspectable *> implementation.
And use it to factor all the IVectorView<T> stubs. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
c565d0035e
commit
46f4975b05
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@ -4,6 +4,7 @@ IMPORTS = combase uuid
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C_SRCS = \
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controller.c \
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gamepad.c \
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main.c
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main.c \
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vector.c
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IDL_SRCS = classes.idl
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@ -23,124 +23,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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struct controller_vector
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{
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IVectorView_RawGameController IVectorView_RawGameController_iface;
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LONG ref;
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};
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static inline struct controller_vector *impl_from_IVectorView_RawGameController( IVectorView_RawGameController *iface )
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{
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return CONTAINING_RECORD( iface, struct controller_vector, IVectorView_RawGameController_iface );
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}
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static HRESULT WINAPI controllers_QueryInterface( IVectorView_RawGameController *iface, REFIID iid, void **out )
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{
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IVectorView_RawGameController ))
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{
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IUnknown_AddRef( iface );
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*out = iface;
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return S_OK;
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}
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WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI controllers_AddRef( IVectorView_RawGameController *iface )
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{
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struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI controllers_Release( IVectorView_RawGameController *iface )
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{
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struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI controllers_GetIids( IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controllers_GetRuntimeClassName( IVectorView_RawGameController *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controllers_GetTrustLevel( IVectorView_RawGameController *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controllers_GetAt( IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value )
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{
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FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
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*value = NULL;
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return E_BOUNDS;
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}
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static HRESULT WINAPI controllers_get_Size( IVectorView_RawGameController *iface, UINT32 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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*value = 0;
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return S_OK;
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}
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static HRESULT WINAPI controllers_IndexOf( IVectorView_RawGameController *iface, IRawGameController *element,
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UINT32 *index, BOOLEAN *found )
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{
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FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
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*index = 0;
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*found = FALSE;
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return S_OK;
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}
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static HRESULT WINAPI controllers_GetMany( IVectorView_RawGameController *iface, UINT32 start_index,
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UINT32 items_size, IRawGameController **items, UINT *value )
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{
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FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
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start_index, items_size, items, value );
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*value = 0;
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return E_BOUNDS;
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}
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static const struct IVectorView_RawGameControllerVtbl controllers_vtbl =
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{
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controllers_QueryInterface,
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controllers_AddRef,
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controllers_Release,
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/* IInspectable methods */
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controllers_GetIids,
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controllers_GetRuntimeClassName,
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controllers_GetTrustLevel,
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/* IVectorView<RawGameController> methods */
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controllers_GetAt,
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controllers_get_Size,
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controllers_IndexOf,
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controllers_GetMany,
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};
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static struct controller_vector controllers =
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{
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{&controllers_vtbl},
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0,
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};
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struct controller_statics
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{
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IActivationFactory IActivationFactory_iface;
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@ -307,10 +189,20 @@ static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControlle
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static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
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{
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static const GUID *view_iid = &IID_IVectorView_RawGameController;
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static const GUID *iid = &IID_IVector_RawGameController;
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IVector_RawGameController *controllers;
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HRESULT hr;
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TRACE( "iface %p, value %p.\n", iface, value );
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*value = &controllers.IVectorView_RawGameController_iface;
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IVectorView_RawGameController_AddRef( *value );
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return S_OK;
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if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&controllers )))
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{
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hr = IVector_RawGameController_GetView( controllers, value );
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IVector_RawGameController_Release( controllers );
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}
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return hr;
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}
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static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller,
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@ -23,123 +23,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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struct gamepad_vector
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{
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IVectorView_Gamepad IVectorView_Gamepad_iface;
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LONG ref;
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};
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static inline struct gamepad_vector *impl_from_IVectorView_Gamepad( IVectorView_Gamepad *iface )
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{
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return CONTAINING_RECORD( iface, struct gamepad_vector, IVectorView_Gamepad_iface );
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}
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static HRESULT WINAPI gamepads_QueryInterface( IVectorView_Gamepad *iface, REFIID iid, void **out )
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{
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IVectorView_Gamepad ))
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{
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IUnknown_AddRef( iface );
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*out = iface;
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return S_OK;
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}
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WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI gamepads_AddRef( IVectorView_Gamepad *iface )
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{
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struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI gamepads_Release( IVectorView_Gamepad *iface )
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{
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struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI gamepads_GetIids( IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI gamepads_GetRuntimeClassName( IVectorView_Gamepad *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI gamepads_GetTrustLevel( IVectorView_Gamepad *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI gamepads_GetAt( IVectorView_Gamepad *iface, UINT32 index, IGamepad **value )
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{
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FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
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*value = NULL;
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return E_BOUNDS;
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}
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static HRESULT WINAPI gamepads_get_Size( IVectorView_Gamepad *iface, UINT32 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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*value = 0;
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return S_OK;
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}
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static HRESULT WINAPI gamepads_IndexOf( IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found )
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{
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FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
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*index = 0;
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*found = FALSE;
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return S_OK;
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}
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static HRESULT WINAPI gamepads_GetMany( IVectorView_Gamepad *iface, UINT32 start_index,
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UINT32 items_size, IGamepad **items, UINT *value )
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{
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FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
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start_index, items_size, items, value );
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*value = 0;
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return E_BOUNDS;
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}
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static const struct IVectorView_GamepadVtbl gamepads_vtbl =
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{
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gamepads_QueryInterface,
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gamepads_AddRef,
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gamepads_Release,
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/* IInspectable methods */
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gamepads_GetIids,
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gamepads_GetRuntimeClassName,
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gamepads_GetTrustLevel,
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/* IVectorView<VoiceInformation> methods */
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gamepads_GetAt,
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gamepads_get_Size,
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gamepads_IndexOf,
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gamepads_GetMany,
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};
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static struct gamepad_vector gamepads =
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{
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{&gamepads_vtbl},
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0,
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};
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struct gamepad_statics
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{
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IActivationFactory IActivationFactory_iface;
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static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value )
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{
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static const GUID *view_iid = &IID_IVectorView_Gamepad;
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static const GUID *iid = &IID_IVector_Gamepad;
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IVector_Gamepad *gamepads;
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HRESULT hr;
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TRACE( "iface %p, value %p.\n", iface, value );
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*value = &gamepads.IVectorView_Gamepad_iface;
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IVectorView_Gamepad_AddRef( *value );
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return S_OK;
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if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&gamepads )))
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{
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hr = IVector_Gamepad_GetView( gamepads, value );
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IVector_Gamepad_Release( gamepads );
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}
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return hr;
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}
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static const struct IGamepadStaticsVtbl statics_vtbl =
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@ -36,3 +36,5 @@
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extern IActivationFactory *controller_factory;
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extern IActivationFactory *gamepad_factory;
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extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );
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@ -0,0 +1,464 @@
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/* WinRT Windows.Gaming.Input implementation
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*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(combase);
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struct vector_view
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{
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IVectorView_IInspectable IVectorView_IInspectable_iface;
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const GUID *iid;
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LONG ref;
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UINT32 size;
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IInspectable *elements[1];
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};
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static inline struct vector_view *impl_from_IVectorView_IInspectable( IVectorView_IInspectable *iface )
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{
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return CONTAINING_RECORD( iface, struct vector_view, IVectorView_IInspectable_iface );
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}
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static HRESULT WINAPI vector_view_QueryInterface( IVectorView_IInspectable *iface, REFIID iid, void **out )
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{
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struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, impl->iid ))
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{
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IUnknown_AddRef( iface );
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*out = iface;
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return S_OK;
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}
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WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI vector_view_AddRef( IVectorView_IInspectable *iface )
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{
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struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI vector_view_Release( IVectorView_IInspectable *iface )
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{
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struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
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ULONG i, ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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if (!ref)
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{
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for (i = 0; i < impl->size; ++i) IInspectable_Release( impl->elements[i] );
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free( impl );
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}
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return ref;
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}
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static HRESULT WINAPI vector_view_GetIids( IVectorView_IInspectable *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI vector_view_GetRuntimeClassName( IVectorView_IInspectable *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI vector_view_GetTrustLevel( IVectorView_IInspectable *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI vector_view_GetAt( IVectorView_IInspectable *iface, UINT32 index, IInspectable **value )
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{
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struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
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TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
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*value = NULL;
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if (index >= impl->size) return E_BOUNDS;
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IInspectable_AddRef( (*value = impl->elements[index]) );
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return S_OK;
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}
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static HRESULT WINAPI vector_view_get_Size( IVectorView_IInspectable *iface, UINT32 *value )
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{
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struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
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TRACE( "iface %p, value %p.\n", iface, value );
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*value = impl->size;
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return S_OK;
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}
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static HRESULT WINAPI vector_view_IndexOf( IVectorView_IInspectable *iface, IInspectable *element,
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UINT32 *index, BOOLEAN *found )
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{
|
||||
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
|
||||
ULONG i;
|
||||
|
||||
TRACE( "iface %p, element %p, index %p, found %p.\n", iface, element, index, found );
|
||||
|
||||
for (i = 0; i < impl->size; ++i) if (impl->elements[i] == element) break;
|
||||
if ((*found = (i < impl->size))) *index = i;
|
||||
else *index = 0;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_view_GetMany( IVectorView_IInspectable *iface, UINT32 start_index,
|
||||
UINT32 items_size, IInspectable **items, UINT *count )
|
||||
{
|
||||
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
|
||||
UINT32 i;
|
||||
|
||||
TRACE( "iface %p, start_index %u, items_size %u, items %p, count %p.\n",
|
||||
iface, start_index, items_size, items, count );
|
||||
|
||||
if (start_index >= impl->size) return E_BOUNDS;
|
||||
|
||||
for (i = start_index; i < impl->size; ++i)
|
||||
{
|
||||
if (i - start_index >= items_size) break;
|
||||
IInspectable_AddRef( (items[i - start_index] = impl->elements[i]) );
|
||||
}
|
||||
*count = i - start_index;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static const struct IVectorView_IInspectableVtbl vector_view_vtbl =
|
||||
{
|
||||
vector_view_QueryInterface,
|
||||
vector_view_AddRef,
|
||||
vector_view_Release,
|
||||
/* IInspectable methods */
|
||||
vector_view_GetIids,
|
||||
vector_view_GetRuntimeClassName,
|
||||
vector_view_GetTrustLevel,
|
||||
/* IVectorView<IInspectable*> methods */
|
||||
vector_view_GetAt,
|
||||
vector_view_get_Size,
|
||||
vector_view_IndexOf,
|
||||
vector_view_GetMany,
|
||||
};
|
||||
|
||||
struct vector
|
||||
{
|
||||
IVector_IInspectable IVector_IInspectable_iface;
|
||||
const GUID *iid;
|
||||
const GUID *view_iid;
|
||||
LONG ref;
|
||||
|
||||
UINT32 size;
|
||||
UINT32 capacity;
|
||||
IInspectable **elements;
|
||||
};
|
||||
|
||||
static inline struct vector *impl_from_IVector_IInspectable( IVector_IInspectable *iface )
|
||||
{
|
||||
return CONTAINING_RECORD( iface, struct vector, IVector_IInspectable_iface );
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_QueryInterface( IVector_IInspectable *iface, REFIID iid, void **out )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
|
||||
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
|
||||
|
||||
if (IsEqualGUID( iid, &IID_IUnknown ) ||
|
||||
IsEqualGUID( iid, &IID_IInspectable ) ||
|
||||
IsEqualGUID( iid, &IID_IAgileObject ) ||
|
||||
IsEqualGUID( iid, impl->iid ))
|
||||
{
|
||||
IUnknown_AddRef( iface );
|
||||
*out = iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
|
||||
*out = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG WINAPI vector_AddRef( IVector_IInspectable *iface )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
ULONG ref = InterlockedIncrement( &impl->ref );
|
||||
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
|
||||
return ref;
|
||||
}
|
||||
|
||||
static ULONG WINAPI vector_Release( IVector_IInspectable *iface )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
ULONG ref = InterlockedDecrement( &impl->ref );
|
||||
|
||||
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
|
||||
|
||||
if (!ref)
|
||||
{
|
||||
IVector_IInspectable_Clear( iface );
|
||||
free( impl );
|
||||
}
|
||||
|
||||
return ref;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_GetIids( IVector_IInspectable *iface, ULONG *iid_count, IID **iids )
|
||||
{
|
||||
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_GetRuntimeClassName( IVector_IInspectable *iface, HSTRING *class_name )
|
||||
{
|
||||
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_GetTrustLevel( IVector_IInspectable *iface, TrustLevel *trust_level )
|
||||
{
|
||||
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_GetAt( IVector_IInspectable *iface, UINT32 index, IInspectable **value )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
|
||||
TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
|
||||
|
||||
*value = NULL;
|
||||
if (index >= impl->size) return E_BOUNDS;
|
||||
|
||||
IInspectable_AddRef( (*value = impl->elements[index]) );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_get_Size( IVector_IInspectable *iface, UINT32 *value )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
TRACE( "iface %p, value %p.\n", iface, value );
|
||||
*value = impl->size;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_GetView( IVector_IInspectable *iface, IVectorView_IInspectable **value )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
struct vector_view *view;
|
||||
ULONG i;
|
||||
|
||||
TRACE( "iface %p, value %p.\n", iface, value );
|
||||
|
||||
if (!(view = calloc( 1, offsetof( struct vector_view, elements[impl->size] ) ))) return E_OUTOFMEMORY;
|
||||
view->IVectorView_IInspectable_iface.lpVtbl = &vector_view_vtbl;
|
||||
view->iid = impl->view_iid;
|
||||
view->ref = 1;
|
||||
|
||||
for (i = 0; i < impl->size; ++i) IInspectable_AddRef( (view->elements[view->size++] = impl->elements[i]) );
|
||||
|
||||
*value = &view->IVectorView_IInspectable_iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_IndexOf( IVector_IInspectable *iface, IInspectable *element, UINT32 *index, BOOLEAN *found )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
ULONG i;
|
||||
|
||||
TRACE( "iface %p, element %p, index %p, found %p.\n", iface, element, index, found );
|
||||
|
||||
for (i = 0; i < impl->size; ++i) if (impl->elements[i] == element) break;
|
||||
if ((*found = (i < impl->size))) *index = i;
|
||||
else *index = 0;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_SetAt( IVector_IInspectable *iface, UINT32 index, IInspectable *value )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
|
||||
TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
|
||||
|
||||
if (index >= impl->size) return E_BOUNDS;
|
||||
IInspectable_Release( impl->elements[index] );
|
||||
IInspectable_AddRef( (impl->elements[index] = value) );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_InsertAt( IVector_IInspectable *iface, UINT32 index, IInspectable *value )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
IInspectable **tmp = impl->elements;
|
||||
|
||||
TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
|
||||
|
||||
if (impl->size == impl->capacity)
|
||||
{
|
||||
impl->capacity = max( 32, impl->capacity * 3 / 2 );
|
||||
if (!(impl->elements = realloc( impl->elements, impl->capacity * sizeof(*impl->elements) )))
|
||||
{
|
||||
impl->elements = tmp;
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
memmove( impl->elements + index + 1, impl->elements + index, impl->size++ * sizeof(*impl->elements) );
|
||||
IInspectable_AddRef( (impl->elements[index] = value) );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_RemoveAt( IVector_IInspectable *iface, UINT32 index )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
|
||||
TRACE( "iface %p, index %u.\n", iface, index );
|
||||
|
||||
if (index >= impl->size) return E_BOUNDS;
|
||||
IInspectable_Release( impl->elements[index] );
|
||||
memmove( impl->elements + index, impl->elements + index + 1, --impl->size * sizeof(*impl->elements) );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_Append( IVector_IInspectable *iface, IInspectable *value )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
|
||||
TRACE( "iface %p, value %p.\n", iface, value );
|
||||
|
||||
return IVector_IInspectable_InsertAt( iface, impl->size, value );
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_RemoveAtEnd( IVector_IInspectable *iface )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
|
||||
TRACE( "iface %p.\n", iface );
|
||||
|
||||
if (impl->size) IInspectable_Release( impl->elements[--impl->size] );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_Clear( IVector_IInspectable *iface )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
|
||||
TRACE( "iface %p.\n", iface );
|
||||
|
||||
while (impl->size) IVector_IInspectable_RemoveAtEnd( iface );
|
||||
free( impl->elements );
|
||||
impl->capacity = 0;
|
||||
impl->elements = NULL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_GetMany( IVector_IInspectable *iface, UINT32 start_index,
|
||||
UINT32 items_size, IInspectable **items, UINT *count )
|
||||
{
|
||||
struct vector *impl = impl_from_IVector_IInspectable( iface );
|
||||
UINT32 i;
|
||||
|
||||
TRACE( "iface %p, start_index %u, items_size %u, items %p, count %p.\n",
|
||||
iface, start_index, items_size, items, count );
|
||||
|
||||
if (start_index >= impl->size) return E_BOUNDS;
|
||||
|
||||
for (i = start_index; i < impl->size; ++i)
|
||||
{
|
||||
if (i - start_index >= items_size) break;
|
||||
IInspectable_AddRef( (items[i - start_index] = impl->elements[i]) );
|
||||
}
|
||||
*count = i - start_index;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI vector_ReplaceAll( IVector_IInspectable *iface, UINT32 count, IInspectable **items )
|
||||
{
|
||||
HRESULT hr;
|
||||
ULONG i;
|
||||
|
||||
TRACE( "iface %p, count %u, items %p.\n", iface, count, items );
|
||||
|
||||
hr = IVector_IInspectable_Clear( iface );
|
||||
for (i = 0; i < count && SUCCEEDED(hr); ++i) hr = IVector_IInspectable_Append( iface, items[i] );
|
||||
return hr;
|
||||
}
|
||||
|
||||
static const struct IVector_IInspectableVtbl vector_vtbl =
|
||||
{
|
||||
vector_QueryInterface,
|
||||
vector_AddRef,
|
||||
vector_Release,
|
||||
/* IInspectable methods */
|
||||
vector_GetIids,
|
||||
vector_GetRuntimeClassName,
|
||||
vector_GetTrustLevel,
|
||||
/* IVector<IInspectable*> methods */
|
||||
vector_GetAt,
|
||||
vector_get_Size,
|
||||
vector_GetView,
|
||||
vector_IndexOf,
|
||||
vector_SetAt,
|
||||
vector_InsertAt,
|
||||
vector_RemoveAt,
|
||||
vector_Append,
|
||||
vector_RemoveAtEnd,
|
||||
vector_Clear,
|
||||
vector_GetMany,
|
||||
vector_ReplaceAll,
|
||||
};
|
||||
|
||||
HRESULT vector_create( REFIID iid, REFIID view_iid, void **out )
|
||||
{
|
||||
struct vector *impl;
|
||||
|
||||
TRACE( "iid %s, out %p.\n", debugstr_guid( iid ), out );
|
||||
|
||||
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
|
||||
impl->IVector_IInspectable_iface.lpVtbl = &vector_vtbl;
|
||||
impl->iid = iid;
|
||||
impl->view_iid = view_iid;
|
||||
impl->ref = 1;
|
||||
|
||||
*out = &impl->IVector_IInspectable_iface;
|
||||
TRACE( "created %p", *out );
|
||||
return S_OK;
|
||||
}
|
|
@ -161,7 +161,9 @@ namespace Windows {
|
|||
interface Windows.Foundation.Collections.IIterable<HSTRING>;
|
||||
interface Windows.Foundation.Collections.IIterator<HSTRING>;
|
||||
interface Windows.Foundation.Collections.IVectorView<HSTRING>;
|
||||
interface Windows.Foundation.Collections.IVectorView<IInspectable *>;
|
||||
interface Windows.Foundation.Collections.IVector<HSTRING>;
|
||||
interface Windows.Foundation.Collections.IVector<IInspectable *>;
|
||||
interface Windows.Foundation.Collections.IMapView<HSTRING, Windows.Foundation.Collections.IVectorView<HSTRING>*>;
|
||||
interface Windows.Foundation.AsyncOperationCompletedHandler<boolean>;
|
||||
interface Windows.Foundation.IAsyncOperation<boolean>;
|
||||
|
|
|
@ -54,7 +54,9 @@ namespace Windows.Gaming.Input {
|
|||
interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *>;
|
||||
interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *>;
|
||||
interface Windows.Foundation.Collections.IVectorView<Gamepad *>;
|
||||
interface Windows.Foundation.Collections.IVector<Gamepad *>;
|
||||
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *>;
|
||||
interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.RawGameController *>;
|
||||
}
|
||||
|
||||
[
|
||||
|
|
Loading…
Reference in New Issue