windows.gaming.input: Introduce a generic IVector<IInspectable *> implementation.

And use it to factor all the IVectorView<T> stubs.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-02-26 18:35:13 +01:00 committed by Alexandre Julliard
parent c565d0035e
commit 46f4975b05
7 changed files with 498 additions and 242 deletions

View File

@ -4,6 +4,7 @@ IMPORTS = combase uuid
C_SRCS = \
controller.c \
gamepad.c \
main.c
main.c \
vector.c
IDL_SRCS = classes.idl

View File

@ -23,124 +23,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(input);
struct controller_vector
{
IVectorView_RawGameController IVectorView_RawGameController_iface;
LONG ref;
};
static inline struct controller_vector *impl_from_IVectorView_RawGameController( IVectorView_RawGameController *iface )
{
return CONTAINING_RECORD( iface, struct controller_vector, IVectorView_RawGameController_iface );
}
static HRESULT WINAPI controllers_QueryInterface( IVectorView_RawGameController *iface, REFIID iid, void **out )
{
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IVectorView_RawGameController ))
{
IUnknown_AddRef( iface );
*out = iface;
return S_OK;
}
WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI controllers_AddRef( IVectorView_RawGameController *iface )
{
struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI controllers_Release( IVectorView_RawGameController *iface )
{
struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
return ref;
}
static HRESULT WINAPI controllers_GetIids( IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI controllers_GetRuntimeClassName( IVectorView_RawGameController *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI controllers_GetTrustLevel( IVectorView_RawGameController *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI controllers_GetAt( IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value )
{
FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
*value = NULL;
return E_BOUNDS;
}
static HRESULT WINAPI controllers_get_Size( IVectorView_RawGameController *iface, UINT32 *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
*value = 0;
return S_OK;
}
static HRESULT WINAPI controllers_IndexOf( IVectorView_RawGameController *iface, IRawGameController *element,
UINT32 *index, BOOLEAN *found )
{
FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
*index = 0;
*found = FALSE;
return S_OK;
}
static HRESULT WINAPI controllers_GetMany( IVectorView_RawGameController *iface, UINT32 start_index,
UINT32 items_size, IRawGameController **items, UINT *value )
{
FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
start_index, items_size, items, value );
*value = 0;
return E_BOUNDS;
}
static const struct IVectorView_RawGameControllerVtbl controllers_vtbl =
{
controllers_QueryInterface,
controllers_AddRef,
controllers_Release,
/* IInspectable methods */
controllers_GetIids,
controllers_GetRuntimeClassName,
controllers_GetTrustLevel,
/* IVectorView<RawGameController> methods */
controllers_GetAt,
controllers_get_Size,
controllers_IndexOf,
controllers_GetMany,
};
static struct controller_vector controllers =
{
{&controllers_vtbl},
0,
};
struct controller_statics
{
IActivationFactory IActivationFactory_iface;
@ -307,10 +189,20 @@ static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControlle
static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
{
static const GUID *view_iid = &IID_IVectorView_RawGameController;
static const GUID *iid = &IID_IVector_RawGameController;
IVector_RawGameController *controllers;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
*value = &controllers.IVectorView_RawGameController_iface;
IVectorView_RawGameController_AddRef( *value );
return S_OK;
if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&controllers )))
{
hr = IVector_RawGameController_GetView( controllers, value );
IVector_RawGameController_Release( controllers );
}
return hr;
}
static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller,

View File

@ -23,123 +23,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(input);
struct gamepad_vector
{
IVectorView_Gamepad IVectorView_Gamepad_iface;
LONG ref;
};
static inline struct gamepad_vector *impl_from_IVectorView_Gamepad( IVectorView_Gamepad *iface )
{
return CONTAINING_RECORD( iface, struct gamepad_vector, IVectorView_Gamepad_iface );
}
static HRESULT WINAPI gamepads_QueryInterface( IVectorView_Gamepad *iface, REFIID iid, void **out )
{
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IVectorView_Gamepad ))
{
IUnknown_AddRef( iface );
*out = iface;
return S_OK;
}
WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI gamepads_AddRef( IVectorView_Gamepad *iface )
{
struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI gamepads_Release( IVectorView_Gamepad *iface )
{
struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
return ref;
}
static HRESULT WINAPI gamepads_GetIids( IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI gamepads_GetRuntimeClassName( IVectorView_Gamepad *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI gamepads_GetTrustLevel( IVectorView_Gamepad *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI gamepads_GetAt( IVectorView_Gamepad *iface, UINT32 index, IGamepad **value )
{
FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
*value = NULL;
return E_BOUNDS;
}
static HRESULT WINAPI gamepads_get_Size( IVectorView_Gamepad *iface, UINT32 *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
*value = 0;
return S_OK;
}
static HRESULT WINAPI gamepads_IndexOf( IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found )
{
FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
*index = 0;
*found = FALSE;
return S_OK;
}
static HRESULT WINAPI gamepads_GetMany( IVectorView_Gamepad *iface, UINT32 start_index,
UINT32 items_size, IGamepad **items, UINT *value )
{
FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
start_index, items_size, items, value );
*value = 0;
return E_BOUNDS;
}
static const struct IVectorView_GamepadVtbl gamepads_vtbl =
{
gamepads_QueryInterface,
gamepads_AddRef,
gamepads_Release,
/* IInspectable methods */
gamepads_GetIids,
gamepads_GetRuntimeClassName,
gamepads_GetTrustLevel,
/* IVectorView<VoiceInformation> methods */
gamepads_GetAt,
gamepads_get_Size,
gamepads_IndexOf,
gamepads_GetMany,
};
static struct gamepad_vector gamepads =
{
{&gamepads_vtbl},
0,
};
struct gamepad_statics
{
IActivationFactory IActivationFactory_iface;
@ -306,10 +189,20 @@ static HRESULT WINAPI statics_remove_GamepadRemoved( IGamepadStatics *iface, Eve
static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value )
{
static const GUID *view_iid = &IID_IVectorView_Gamepad;
static const GUID *iid = &IID_IVector_Gamepad;
IVector_Gamepad *gamepads;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
*value = &gamepads.IVectorView_Gamepad_iface;
IVectorView_Gamepad_AddRef( *value );
return S_OK;
if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&gamepads )))
{
hr = IVector_Gamepad_GetView( gamepads, value );
IVector_Gamepad_Release( gamepads );
}
return hr;
}
static const struct IGamepadStaticsVtbl statics_vtbl =

View File

@ -36,3 +36,5 @@
extern IActivationFactory *controller_factory;
extern IActivationFactory *gamepad_factory;
extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );

View File

@ -0,0 +1,464 @@
/* WinRT Windows.Gaming.Input implementation
*
* Copyright 2021 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(combase);
struct vector_view
{
IVectorView_IInspectable IVectorView_IInspectable_iface;
const GUID *iid;
LONG ref;
UINT32 size;
IInspectable *elements[1];
};
static inline struct vector_view *impl_from_IVectorView_IInspectable( IVectorView_IInspectable *iface )
{
return CONTAINING_RECORD( iface, struct vector_view, IVectorView_IInspectable_iface );
}
static HRESULT WINAPI vector_view_QueryInterface( IVectorView_IInspectable *iface, REFIID iid, void **out )
{
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, impl->iid ))
{
IUnknown_AddRef( iface );
*out = iface;
return S_OK;
}
WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI vector_view_AddRef( IVectorView_IInspectable *iface )
{
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI vector_view_Release( IVectorView_IInspectable *iface )
{
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
ULONG i, ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref)
{
for (i = 0; i < impl->size; ++i) IInspectable_Release( impl->elements[i] );
free( impl );
}
return ref;
}
static HRESULT WINAPI vector_view_GetIids( IVectorView_IInspectable *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI vector_view_GetRuntimeClassName( IVectorView_IInspectable *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI vector_view_GetTrustLevel( IVectorView_IInspectable *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI vector_view_GetAt( IVectorView_IInspectable *iface, UINT32 index, IInspectable **value )
{
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
*value = NULL;
if (index >= impl->size) return E_BOUNDS;
IInspectable_AddRef( (*value = impl->elements[index]) );
return S_OK;
}
static HRESULT WINAPI vector_view_get_Size( IVectorView_IInspectable *iface, UINT32 *value )
{
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
TRACE( "iface %p, value %p.\n", iface, value );
*value = impl->size;
return S_OK;
}
static HRESULT WINAPI vector_view_IndexOf( IVectorView_IInspectable *iface, IInspectable *element,
UINT32 *index, BOOLEAN *found )
{
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
ULONG i;
TRACE( "iface %p, element %p, index %p, found %p.\n", iface, element, index, found );
for (i = 0; i < impl->size; ++i) if (impl->elements[i] == element) break;
if ((*found = (i < impl->size))) *index = i;
else *index = 0;
return S_OK;
}
static HRESULT WINAPI vector_view_GetMany( IVectorView_IInspectable *iface, UINT32 start_index,
UINT32 items_size, IInspectable **items, UINT *count )
{
struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
UINT32 i;
TRACE( "iface %p, start_index %u, items_size %u, items %p, count %p.\n",
iface, start_index, items_size, items, count );
if (start_index >= impl->size) return E_BOUNDS;
for (i = start_index; i < impl->size; ++i)
{
if (i - start_index >= items_size) break;
IInspectable_AddRef( (items[i - start_index] = impl->elements[i]) );
}
*count = i - start_index;
return S_OK;
}
static const struct IVectorView_IInspectableVtbl vector_view_vtbl =
{
vector_view_QueryInterface,
vector_view_AddRef,
vector_view_Release,
/* IInspectable methods */
vector_view_GetIids,
vector_view_GetRuntimeClassName,
vector_view_GetTrustLevel,
/* IVectorView<IInspectable*> methods */
vector_view_GetAt,
vector_view_get_Size,
vector_view_IndexOf,
vector_view_GetMany,
};
struct vector
{
IVector_IInspectable IVector_IInspectable_iface;
const GUID *iid;
const GUID *view_iid;
LONG ref;
UINT32 size;
UINT32 capacity;
IInspectable **elements;
};
static inline struct vector *impl_from_IVector_IInspectable( IVector_IInspectable *iface )
{
return CONTAINING_RECORD( iface, struct vector, IVector_IInspectable_iface );
}
static HRESULT WINAPI vector_QueryInterface( IVector_IInspectable *iface, REFIID iid, void **out )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, impl->iid ))
{
IUnknown_AddRef( iface );
*out = iface;
return S_OK;
}
WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI vector_AddRef( IVector_IInspectable *iface )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI vector_Release( IVector_IInspectable *iface )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref)
{
IVector_IInspectable_Clear( iface );
free( impl );
}
return ref;
}
static HRESULT WINAPI vector_GetIids( IVector_IInspectable *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI vector_GetRuntimeClassName( IVector_IInspectable *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI vector_GetTrustLevel( IVector_IInspectable *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI vector_GetAt( IVector_IInspectable *iface, UINT32 index, IInspectable **value )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
*value = NULL;
if (index >= impl->size) return E_BOUNDS;
IInspectable_AddRef( (*value = impl->elements[index]) );
return S_OK;
}
static HRESULT WINAPI vector_get_Size( IVector_IInspectable *iface, UINT32 *value )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
TRACE( "iface %p, value %p.\n", iface, value );
*value = impl->size;
return S_OK;
}
static HRESULT WINAPI vector_GetView( IVector_IInspectable *iface, IVectorView_IInspectable **value )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
struct vector_view *view;
ULONG i;
TRACE( "iface %p, value %p.\n", iface, value );
if (!(view = calloc( 1, offsetof( struct vector_view, elements[impl->size] ) ))) return E_OUTOFMEMORY;
view->IVectorView_IInspectable_iface.lpVtbl = &vector_view_vtbl;
view->iid = impl->view_iid;
view->ref = 1;
for (i = 0; i < impl->size; ++i) IInspectable_AddRef( (view->elements[view->size++] = impl->elements[i]) );
*value = &view->IVectorView_IInspectable_iface;
return S_OK;
}
static HRESULT WINAPI vector_IndexOf( IVector_IInspectable *iface, IInspectable *element, UINT32 *index, BOOLEAN *found )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
ULONG i;
TRACE( "iface %p, element %p, index %p, found %p.\n", iface, element, index, found );
for (i = 0; i < impl->size; ++i) if (impl->elements[i] == element) break;
if ((*found = (i < impl->size))) *index = i;
else *index = 0;
return S_OK;
}
static HRESULT WINAPI vector_SetAt( IVector_IInspectable *iface, UINT32 index, IInspectable *value )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
if (index >= impl->size) return E_BOUNDS;
IInspectable_Release( impl->elements[index] );
IInspectable_AddRef( (impl->elements[index] = value) );
return S_OK;
}
static HRESULT WINAPI vector_InsertAt( IVector_IInspectable *iface, UINT32 index, IInspectable *value )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
IInspectable **tmp = impl->elements;
TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
if (impl->size == impl->capacity)
{
impl->capacity = max( 32, impl->capacity * 3 / 2 );
if (!(impl->elements = realloc( impl->elements, impl->capacity * sizeof(*impl->elements) )))
{
impl->elements = tmp;
return E_OUTOFMEMORY;
}
}
memmove( impl->elements + index + 1, impl->elements + index, impl->size++ * sizeof(*impl->elements) );
IInspectable_AddRef( (impl->elements[index] = value) );
return S_OK;
}
static HRESULT WINAPI vector_RemoveAt( IVector_IInspectable *iface, UINT32 index )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
TRACE( "iface %p, index %u.\n", iface, index );
if (index >= impl->size) return E_BOUNDS;
IInspectable_Release( impl->elements[index] );
memmove( impl->elements + index, impl->elements + index + 1, --impl->size * sizeof(*impl->elements) );
return S_OK;
}
static HRESULT WINAPI vector_Append( IVector_IInspectable *iface, IInspectable *value )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
TRACE( "iface %p, value %p.\n", iface, value );
return IVector_IInspectable_InsertAt( iface, impl->size, value );
}
static HRESULT WINAPI vector_RemoveAtEnd( IVector_IInspectable *iface )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
TRACE( "iface %p.\n", iface );
if (impl->size) IInspectable_Release( impl->elements[--impl->size] );
return S_OK;
}
static HRESULT WINAPI vector_Clear( IVector_IInspectable *iface )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
TRACE( "iface %p.\n", iface );
while (impl->size) IVector_IInspectable_RemoveAtEnd( iface );
free( impl->elements );
impl->capacity = 0;
impl->elements = NULL;
return S_OK;
}
static HRESULT WINAPI vector_GetMany( IVector_IInspectable *iface, UINT32 start_index,
UINT32 items_size, IInspectable **items, UINT *count )
{
struct vector *impl = impl_from_IVector_IInspectable( iface );
UINT32 i;
TRACE( "iface %p, start_index %u, items_size %u, items %p, count %p.\n",
iface, start_index, items_size, items, count );
if (start_index >= impl->size) return E_BOUNDS;
for (i = start_index; i < impl->size; ++i)
{
if (i - start_index >= items_size) break;
IInspectable_AddRef( (items[i - start_index] = impl->elements[i]) );
}
*count = i - start_index;
return S_OK;
}
static HRESULT WINAPI vector_ReplaceAll( IVector_IInspectable *iface, UINT32 count, IInspectable **items )
{
HRESULT hr;
ULONG i;
TRACE( "iface %p, count %u, items %p.\n", iface, count, items );
hr = IVector_IInspectable_Clear( iface );
for (i = 0; i < count && SUCCEEDED(hr); ++i) hr = IVector_IInspectable_Append( iface, items[i] );
return hr;
}
static const struct IVector_IInspectableVtbl vector_vtbl =
{
vector_QueryInterface,
vector_AddRef,
vector_Release,
/* IInspectable methods */
vector_GetIids,
vector_GetRuntimeClassName,
vector_GetTrustLevel,
/* IVector<IInspectable*> methods */
vector_GetAt,
vector_get_Size,
vector_GetView,
vector_IndexOf,
vector_SetAt,
vector_InsertAt,
vector_RemoveAt,
vector_Append,
vector_RemoveAtEnd,
vector_Clear,
vector_GetMany,
vector_ReplaceAll,
};
HRESULT vector_create( REFIID iid, REFIID view_iid, void **out )
{
struct vector *impl;
TRACE( "iid %s, out %p.\n", debugstr_guid( iid ), out );
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
impl->IVector_IInspectable_iface.lpVtbl = &vector_vtbl;
impl->iid = iid;
impl->view_iid = view_iid;
impl->ref = 1;
*out = &impl->IVector_IInspectable_iface;
TRACE( "created %p", *out );
return S_OK;
}

View File

@ -161,7 +161,9 @@ namespace Windows {
interface Windows.Foundation.Collections.IIterable<HSTRING>;
interface Windows.Foundation.Collections.IIterator<HSTRING>;
interface Windows.Foundation.Collections.IVectorView<HSTRING>;
interface Windows.Foundation.Collections.IVectorView<IInspectable *>;
interface Windows.Foundation.Collections.IVector<HSTRING>;
interface Windows.Foundation.Collections.IVector<IInspectable *>;
interface Windows.Foundation.Collections.IMapView<HSTRING, Windows.Foundation.Collections.IVectorView<HSTRING>*>;
interface Windows.Foundation.AsyncOperationCompletedHandler<boolean>;
interface Windows.Foundation.IAsyncOperation<boolean>;

View File

@ -54,7 +54,9 @@ namespace Windows.Gaming.Input {
interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *>;
interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *>;
interface Windows.Foundation.Collections.IVectorView<Gamepad *>;
interface Windows.Foundation.Collections.IVector<Gamepad *>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *>;
interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.RawGameController *>;
}
[