windows.gaming.input: Split Gamepad runtimeclass to a separate source.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
e8219b5989
commit
c565d0035e
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@ -3,6 +3,7 @@ IMPORTS = combase uuid
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C_SRCS = \
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controller.c \
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gamepad.c \
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main.c
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IDL_SRCS = classes.idl
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@ -0,0 +1,339 @@
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/* WinRT Windows.Gaming.Input implementation
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*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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struct gamepad_vector
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{
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IVectorView_Gamepad IVectorView_Gamepad_iface;
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LONG ref;
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};
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static inline struct gamepad_vector *impl_from_IVectorView_Gamepad( IVectorView_Gamepad *iface )
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{
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return CONTAINING_RECORD( iface, struct gamepad_vector, IVectorView_Gamepad_iface );
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}
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static HRESULT WINAPI gamepads_QueryInterface( IVectorView_Gamepad *iface, REFIID iid, void **out )
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{
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IVectorView_Gamepad ))
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{
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IUnknown_AddRef( iface );
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*out = iface;
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return S_OK;
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}
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WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI gamepads_AddRef( IVectorView_Gamepad *iface )
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{
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struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI gamepads_Release( IVectorView_Gamepad *iface )
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{
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struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI gamepads_GetIids( IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI gamepads_GetRuntimeClassName( IVectorView_Gamepad *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI gamepads_GetTrustLevel( IVectorView_Gamepad *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI gamepads_GetAt( IVectorView_Gamepad *iface, UINT32 index, IGamepad **value )
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{
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FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
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*value = NULL;
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return E_BOUNDS;
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}
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static HRESULT WINAPI gamepads_get_Size( IVectorView_Gamepad *iface, UINT32 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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*value = 0;
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return S_OK;
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}
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static HRESULT WINAPI gamepads_IndexOf( IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found )
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{
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FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
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*index = 0;
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*found = FALSE;
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return S_OK;
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}
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static HRESULT WINAPI gamepads_GetMany( IVectorView_Gamepad *iface, UINT32 start_index,
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UINT32 items_size, IGamepad **items, UINT *value )
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{
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FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
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start_index, items_size, items, value );
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*value = 0;
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return E_BOUNDS;
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}
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static const struct IVectorView_GamepadVtbl gamepads_vtbl =
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{
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gamepads_QueryInterface,
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gamepads_AddRef,
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gamepads_Release,
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/* IInspectable methods */
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gamepads_GetIids,
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gamepads_GetRuntimeClassName,
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gamepads_GetTrustLevel,
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/* IVectorView<VoiceInformation> methods */
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gamepads_GetAt,
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gamepads_get_Size,
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gamepads_IndexOf,
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gamepads_GetMany,
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};
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static struct gamepad_vector gamepads =
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{
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{&gamepads_vtbl},
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0,
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};
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struct gamepad_statics
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{
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IActivationFactory IActivationFactory_iface;
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IGamepadStatics IGamepadStatics_iface;
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LONG ref;
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};
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static inline struct gamepad_statics *impl_from_IActivationFactory( IActivationFactory *iface )
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{
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return CONTAINING_RECORD( iface, struct gamepad_statics, IActivationFactory_iface );
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}
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static inline struct gamepad_statics *impl_from_IGamepadStatics( IGamepadStatics *iface )
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{
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return CONTAINING_RECORD( iface, struct gamepad_statics, IGamepadStatics_iface );
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}
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static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
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{
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struct gamepad_statics *impl = impl_from_IActivationFactory( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IActivationFactory ))
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{
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IUnknown_AddRef( iface );
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*out = iface;
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IGamepadStatics ))
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{
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IUnknown_AddRef( iface );
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*out = &impl->IGamepadStatics_iface;
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
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{
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struct gamepad_statics *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI factory_Release( IActivationFactory *iface )
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{
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struct gamepad_statics *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
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{
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FIXME( "iface %p, instance %p stub!\n", iface, instance );
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return E_NOTIMPL;
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}
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static const struct IActivationFactoryVtbl factory_vtbl =
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{
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factory_QueryInterface,
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factory_AddRef,
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factory_Release,
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/* IInspectable methods */
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factory_GetIids,
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factory_GetRuntimeClassName,
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factory_GetTrustLevel,
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/* IActivationFactory methods */
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factory_ActivateInstance,
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};
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static HRESULT WINAPI statics_QueryInterface( IGamepadStatics *iface, REFIID iid, void **out )
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{
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struct gamepad_statics *impl = impl_from_IGamepadStatics( iface );
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return IActivationFactory_QueryInterface( &impl->IActivationFactory_iface, iid, out );
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}
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static ULONG WINAPI statics_AddRef( IGamepadStatics *iface )
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{
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struct gamepad_statics *impl = impl_from_IGamepadStatics( iface );
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return IActivationFactory_AddRef( &impl->IActivationFactory_iface );
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}
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static ULONG WINAPI statics_Release( IGamepadStatics *iface )
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{
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struct gamepad_statics *impl = impl_from_IGamepadStatics( iface );
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return IActivationFactory_Release( &impl->IActivationFactory_iface );
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}
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static HRESULT WINAPI statics_GetIids( IGamepadStatics *iface, ULONG *iid_count, IID **iids )
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{
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struct gamepad_statics *impl = impl_from_IGamepadStatics( iface );
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return IActivationFactory_Release( &impl->IActivationFactory_iface );
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}
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static HRESULT WINAPI statics_GetRuntimeClassName( IGamepadStatics *iface, HSTRING *class_name )
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{
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struct gamepad_statics *impl = impl_from_IGamepadStatics( iface );
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return IActivationFactory_Release( &impl->IActivationFactory_iface );
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}
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static HRESULT WINAPI statics_GetTrustLevel( IGamepadStatics *iface, TrustLevel *trust_level )
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{
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struct gamepad_statics *impl = impl_from_IGamepadStatics( iface );
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return IActivationFactory_Release( &impl->IActivationFactory_iface );
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}
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static HRESULT WINAPI statics_add_GamepadAdded( IGamepadStatics *iface, IEventHandler_Gamepad *value,
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EventRegistrationToken *token )
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{
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FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token );
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if (!value) return E_INVALIDARG;
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token->value = 0;
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return S_OK;
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}
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static HRESULT WINAPI statics_remove_GamepadAdded( IGamepadStatics *iface, EventRegistrationToken token )
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{
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FIXME( "iface %p, token %#I64x stub!\n", iface, token.value );
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return S_OK;
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}
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static HRESULT WINAPI statics_add_GamepadRemoved( IGamepadStatics *iface, IEventHandler_Gamepad *value,
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EventRegistrationToken *token )
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{
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FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token );
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if (!value) return E_INVALIDARG;
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token->value = 0;
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return S_OK;
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}
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static HRESULT WINAPI statics_remove_GamepadRemoved( IGamepadStatics *iface, EventRegistrationToken token )
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{
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FIXME( "iface %p, token %#I64x stub!\n", iface, token.value );
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return S_OK;
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}
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static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value )
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{
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TRACE( "iface %p, value %p.\n", iface, value );
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*value = &gamepads.IVectorView_Gamepad_iface;
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IVectorView_Gamepad_AddRef( *value );
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return S_OK;
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}
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static const struct IGamepadStaticsVtbl statics_vtbl =
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{
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statics_QueryInterface,
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statics_AddRef,
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statics_Release,
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/* IInspectable methods */
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statics_GetIids,
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statics_GetRuntimeClassName,
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statics_GetTrustLevel,
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/* IGamepadStatics methods */
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statics_add_GamepadAdded,
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statics_remove_GamepadAdded,
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statics_add_GamepadRemoved,
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statics_remove_GamepadRemoved,
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statics_get_Gamepads,
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};
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static struct gamepad_statics gamepad_statics =
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{
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{&factory_vtbl},
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{&statics_vtbl},
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1,
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};
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IActivationFactory *gamepad_factory = &gamepad_statics.IActivationFactory_iface;
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@ -31,345 +31,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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struct gamepad_vector
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{
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IVectorView_Gamepad IVectorView_Gamepad_iface;
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LONG ref;
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};
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static inline struct gamepad_vector *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface)
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{
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return CONTAINING_RECORD(iface, struct gamepad_vector, IVectorView_Gamepad_iface);
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface(
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IVectorView_Gamepad *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_IUnknown) ||
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IsEqualGUID(iid, &IID_IInspectable) ||
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IsEqualGUID(iid, &IID_IAgileObject) ||
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IsEqualGUID(iid, &IID_IVectorView_Gamepad))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef(
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IVectorView_Gamepad *iface)
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{
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struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface);
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ULONG ref = InterlockedIncrement(&impl->ref);
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TRACE("iface %p increasing refcount to %lu.\n", iface, ref);
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return ref;
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}
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static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release(
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IVectorView_Gamepad *iface)
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{
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struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface);
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ULONG ref = InterlockedDecrement(&impl->ref);
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TRACE("iface %p decreasing refcount to %lu.\n", iface, ref);
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return ref;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids(
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IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids)
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{
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FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName(
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IVectorView_Gamepad *iface, HSTRING *class_name)
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{
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FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel(
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IVectorView_Gamepad *iface, TrustLevel *trust_level)
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{
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FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
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IVectorView_Gamepad *iface, UINT32 index, IGamepad **value)
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{
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FIXME("iface %p, index %u, value %p stub!\n", iface, index, value);
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*value = NULL;
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return E_BOUNDS;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
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IVectorView_Gamepad *iface, UINT32 *value)
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{
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FIXME("iface %p, value %p stub!\n", iface, value);
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*value = 0;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
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IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found)
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{
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FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
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*index = 0;
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*found = FALSE;
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return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
|
||||
IVectorView_Gamepad *iface, UINT32 start_index,
|
||||
UINT32 items_size, IGamepad **items, UINT *value)
|
||||
{
|
||||
FIXME("iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index,
|
||||
items_size, items, value);
|
||||
*value = 0;
|
||||
return E_BOUNDS;
|
||||
}
|
||||
|
||||
static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
|
||||
{
|
||||
vector_view_gamepad_QueryInterface,
|
||||
vector_view_gamepad_AddRef,
|
||||
vector_view_gamepad_Release,
|
||||
/* IInspectable methods */
|
||||
vector_view_gamepad_GetIids,
|
||||
vector_view_gamepad_GetRuntimeClassName,
|
||||
vector_view_gamepad_GetTrustLevel,
|
||||
/* IVectorView<VoiceInformation> methods */
|
||||
vector_view_gamepad_GetAt,
|
||||
vector_view_gamepad_get_Size,
|
||||
vector_view_gamepad_IndexOf,
|
||||
vector_view_gamepad_GetMany,
|
||||
};
|
||||
|
||||
static struct gamepad_vector gamepads =
|
||||
{
|
||||
{&vector_view_gamepad_vtbl},
|
||||
0
|
||||
};
|
||||
|
||||
struct windows_gaming_input
|
||||
{
|
||||
IActivationFactory IActivationFactory_iface;
|
||||
IGamepadStatics IGamepadStatics_iface;
|
||||
LONG ref;
|
||||
};
|
||||
|
||||
static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
|
||||
}
|
||||
|
||||
static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
|
||||
IActivationFactory *iface, REFIID iid, void **out)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
|
||||
|
||||
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
|
||||
|
||||
if (IsEqualGUID(iid, &IID_IUnknown) ||
|
||||
IsEqualGUID(iid, &IID_IInspectable) ||
|
||||
IsEqualGUID(iid, &IID_IAgileObject) ||
|
||||
IsEqualGUID(iid, &IID_IActivationFactory))
|
||||
{
|
||||
IUnknown_AddRef(iface);
|
||||
*out = iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
if (IsEqualGUID(iid, &IID_IGamepadStatics))
|
||||
{
|
||||
IUnknown_AddRef(iface);
|
||||
*out = &impl->IGamepadStatics_iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
||||
*out = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef(
|
||||
IActivationFactory *iface)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
|
||||
ULONG ref = InterlockedIncrement(&impl->ref);
|
||||
TRACE("iface %p increasing refcount to %lu.\n", iface, ref);
|
||||
return ref;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE windows_gaming_input_Release(
|
||||
IActivationFactory *iface)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
|
||||
ULONG ref = InterlockedDecrement(&impl->ref);
|
||||
TRACE("iface %p decreasing refcount to %lu.\n", iface, ref);
|
||||
return ref;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids(
|
||||
IActivationFactory *iface, ULONG *iid_count, IID **iids)
|
||||
{
|
||||
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName(
|
||||
IActivationFactory *iface, HSTRING *class_name)
|
||||
{
|
||||
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel(
|
||||
IActivationFactory *iface, TrustLevel *trust_level)
|
||||
{
|
||||
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance(
|
||||
IActivationFactory *iface, IInspectable **instance)
|
||||
{
|
||||
FIXME("iface %p, instance %p stub!\n", iface, instance);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static const struct IActivationFactoryVtbl activation_factory_vtbl =
|
||||
{
|
||||
windows_gaming_input_QueryInterface,
|
||||
windows_gaming_input_AddRef,
|
||||
windows_gaming_input_Release,
|
||||
/* IInspectable methods */
|
||||
windows_gaming_input_GetIids,
|
||||
windows_gaming_input_GetRuntimeClassName,
|
||||
windows_gaming_input_GetTrustLevel,
|
||||
/* IActivationFactory methods */
|
||||
windows_gaming_input_ActivateInstance,
|
||||
};
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
|
||||
IGamepadStatics *iface, REFIID iid, void **out)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
|
||||
IGamepadStatics *iface)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
return windows_gaming_input_AddRef(&impl->IActivationFactory_iface);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
|
||||
IGamepadStatics *iface)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
return windows_gaming_input_Release(&impl->IActivationFactory_iface);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
|
||||
IGamepadStatics *iface, ULONG *iid_count, IID **iids)
|
||||
{
|
||||
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
|
||||
IGamepadStatics *iface, HSTRING *class_name)
|
||||
{
|
||||
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
|
||||
IGamepadStatics *iface, TrustLevel *trust_level)
|
||||
{
|
||||
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
|
||||
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
|
||||
{
|
||||
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
||||
if (!value) return E_INVALIDARG;
|
||||
token->value = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
|
||||
IGamepadStatics *iface, EventRegistrationToken token)
|
||||
{
|
||||
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
|
||||
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
|
||||
{
|
||||
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
||||
if (!value) return E_INVALIDARG;
|
||||
token->value = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
|
||||
IGamepadStatics *iface, EventRegistrationToken token)
|
||||
{
|
||||
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
|
||||
IGamepadStatics *iface, IVectorView_Gamepad **value)
|
||||
{
|
||||
TRACE("iface %p, value %p.\n", iface, value);
|
||||
*value = &gamepads.IVectorView_Gamepad_iface;
|
||||
IVectorView_Gamepad_AddRef(*value);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
|
||||
{
|
||||
gamepad_statics_QueryInterface,
|
||||
gamepad_statics_AddRef,
|
||||
gamepad_statics_Release,
|
||||
/* IInspectable methods */
|
||||
gamepad_statics_GetIids,
|
||||
gamepad_statics_GetRuntimeClassName,
|
||||
gamepad_statics_GetTrustLevel,
|
||||
/* IGamepadStatics methods */
|
||||
gamepad_statics_add_GamepadAdded,
|
||||
gamepad_statics_remove_GamepadAdded,
|
||||
gamepad_statics_add_GamepadRemoved,
|
||||
gamepad_statics_remove_GamepadRemoved,
|
||||
gamepad_statics_get_Gamepads,
|
||||
};
|
||||
|
||||
static struct windows_gaming_input windows_gaming_input =
|
||||
{
|
||||
{&activation_factory_vtbl},
|
||||
{&gamepad_statics_vtbl},
|
||||
1
|
||||
};
|
||||
|
||||
HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out)
|
||||
{
|
||||
FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out);
|
||||
|
@ -387,7 +48,7 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **
|
|||
if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController ))
|
||||
IActivationFactory_AddRef( (*factory = controller_factory) );
|
||||
if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad ))
|
||||
IActivationFactory_AddRef( (*factory = &windows_gaming_input.IActivationFactory_iface) );
|
||||
IActivationFactory_AddRef( (*factory = gamepad_factory) );
|
||||
|
||||
if (*factory) return S_OK;
|
||||
return REGDB_E_CLASSNOTREG;
|
||||
|
|
|
@ -35,3 +35,4 @@
|
|||
#include "windows.gaming.input.h"
|
||||
|
||||
extern IActivationFactory *controller_factory;
|
||||
extern IActivationFactory *gamepad_factory;
|
||||
|
|
Loading…
Reference in New Issue