From c565d0035edd81077736ee007ae832a46fc958fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Sat, 26 Feb 2022 18:35:12 +0100 Subject: [PATCH] windows.gaming.input: Split Gamepad runtimeclass to a separate source. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Rémi Bernon Signed-off-by: Alexandre Julliard --- dlls/windows.gaming.input/Makefile.in | 1 + dlls/windows.gaming.input/gamepad.c | 339 +++++++++++++++++++++++++ dlls/windows.gaming.input/main.c | 341 +------------------------- dlls/windows.gaming.input/private.h | 1 + 4 files changed, 342 insertions(+), 340 deletions(-) create mode 100644 dlls/windows.gaming.input/gamepad.c diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in index cf926f8cb5a..251d3e81be5 100644 --- a/dlls/windows.gaming.input/Makefile.in +++ b/dlls/windows.gaming.input/Makefile.in @@ -3,6 +3,7 @@ IMPORTS = combase uuid C_SRCS = \ controller.c \ + gamepad.c \ main.c IDL_SRCS = classes.idl diff --git a/dlls/windows.gaming.input/gamepad.c b/dlls/windows.gaming.input/gamepad.c new file mode 100644 index 00000000000..fe985e089fa --- /dev/null +++ b/dlls/windows.gaming.input/gamepad.c @@ -0,0 +1,339 @@ +/* WinRT Windows.Gaming.Input implementation + * + * Copyright 2021 Rémi Bernon for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "private.h" + +#include "wine/debug.h" + +WINE_DEFAULT_DEBUG_CHANNEL(input); + +struct gamepad_vector +{ + IVectorView_Gamepad IVectorView_Gamepad_iface; + LONG ref; +}; + +static inline struct gamepad_vector *impl_from_IVectorView_Gamepad( IVectorView_Gamepad *iface ) +{ + return CONTAINING_RECORD( iface, struct gamepad_vector, IVectorView_Gamepad_iface ); +} + +static HRESULT WINAPI gamepads_QueryInterface( IVectorView_Gamepad *iface, REFIID iid, void **out ) +{ + TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); + + if (IsEqualGUID( iid, &IID_IUnknown ) || + IsEqualGUID( iid, &IID_IInspectable ) || + IsEqualGUID( iid, &IID_IAgileObject ) || + IsEqualGUID( iid, &IID_IVectorView_Gamepad )) + { + IUnknown_AddRef( iface ); + *out = iface; + return S_OK; + } + + WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG WINAPI gamepads_AddRef( IVectorView_Gamepad *iface ) +{ + struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface ); + ULONG ref = InterlockedIncrement( &impl->ref ); + TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static ULONG WINAPI gamepads_Release( IVectorView_Gamepad *iface ) +{ + struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface ); + ULONG ref = InterlockedDecrement( &impl->ref ); + TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static HRESULT WINAPI gamepads_GetIids( IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids ) +{ + FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); + return E_NOTIMPL; +} + +static HRESULT WINAPI gamepads_GetRuntimeClassName( IVectorView_Gamepad *iface, HSTRING *class_name ) +{ + FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); + return E_NOTIMPL; +} + +static HRESULT WINAPI gamepads_GetTrustLevel( IVectorView_Gamepad *iface, TrustLevel *trust_level ) +{ + FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); + return E_NOTIMPL; +} + +static HRESULT WINAPI gamepads_GetAt( IVectorView_Gamepad *iface, UINT32 index, IGamepad **value ) +{ + FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value ); + *value = NULL; + return E_BOUNDS; +} + +static HRESULT WINAPI gamepads_get_Size( IVectorView_Gamepad *iface, UINT32 *value ) +{ + FIXME( "iface %p, value %p stub!\n", iface, value ); + *value = 0; + return S_OK; +} + +static HRESULT WINAPI gamepads_IndexOf( IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found ) +{ + FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found ); + *index = 0; + *found = FALSE; + return S_OK; +} + +static HRESULT WINAPI gamepads_GetMany( IVectorView_Gamepad *iface, UINT32 start_index, + UINT32 items_size, IGamepad **items, UINT *value ) +{ + FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, + start_index, items_size, items, value ); + *value = 0; + return E_BOUNDS; +} + +static const struct IVectorView_GamepadVtbl gamepads_vtbl = +{ + gamepads_QueryInterface, + gamepads_AddRef, + gamepads_Release, + /* IInspectable methods */ + gamepads_GetIids, + gamepads_GetRuntimeClassName, + gamepads_GetTrustLevel, + /* IVectorView methods */ + gamepads_GetAt, + gamepads_get_Size, + gamepads_IndexOf, + gamepads_GetMany, +}; + +static struct gamepad_vector gamepads = +{ + {&gamepads_vtbl}, + 0, +}; + +struct gamepad_statics +{ + IActivationFactory IActivationFactory_iface; + IGamepadStatics IGamepadStatics_iface; + LONG ref; +}; + +static inline struct gamepad_statics *impl_from_IActivationFactory( IActivationFactory *iface ) +{ + return CONTAINING_RECORD( iface, struct gamepad_statics, IActivationFactory_iface ); +} + +static inline struct gamepad_statics *impl_from_IGamepadStatics( IGamepadStatics *iface ) +{ + return CONTAINING_RECORD( iface, struct gamepad_statics, IGamepadStatics_iface ); +} + +static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out ) +{ + struct gamepad_statics *impl = impl_from_IActivationFactory( iface ); + + TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); + + if (IsEqualGUID( iid, &IID_IUnknown ) || + IsEqualGUID( iid, &IID_IInspectable ) || + IsEqualGUID( iid, &IID_IAgileObject ) || + IsEqualGUID( iid, &IID_IActivationFactory )) + { + IUnknown_AddRef( iface ); + *out = iface; + return S_OK; + } + + if (IsEqualGUID( iid, &IID_IGamepadStatics )) + { + IUnknown_AddRef( iface ); + *out = &impl->IGamepadStatics_iface; + return S_OK; + } + + FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG WINAPI factory_AddRef( IActivationFactory *iface ) +{ + struct gamepad_statics *impl = impl_from_IActivationFactory( iface ); + ULONG ref = InterlockedIncrement( &impl->ref ); + TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static ULONG WINAPI factory_Release( IActivationFactory *iface ) +{ + struct gamepad_statics *impl = impl_from_IActivationFactory( iface ); + ULONG ref = InterlockedDecrement( &impl->ref ); + TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids ) +{ + FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name ) +{ + FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level ) +{ + FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance ) +{ + FIXME( "iface %p, instance %p stub!\n", iface, instance ); + return E_NOTIMPL; +} + +static const struct IActivationFactoryVtbl factory_vtbl = +{ + factory_QueryInterface, + factory_AddRef, + factory_Release, + /* IInspectable methods */ + factory_GetIids, + factory_GetRuntimeClassName, + factory_GetTrustLevel, + /* IActivationFactory methods */ + factory_ActivateInstance, +}; + +static HRESULT WINAPI statics_QueryInterface( IGamepadStatics *iface, REFIID iid, void **out ) +{ + struct gamepad_statics *impl = impl_from_IGamepadStatics( iface ); + return IActivationFactory_QueryInterface( &impl->IActivationFactory_iface, iid, out ); +} + +static ULONG WINAPI statics_AddRef( IGamepadStatics *iface ) +{ + struct gamepad_statics *impl = impl_from_IGamepadStatics( iface ); + return IActivationFactory_AddRef( &impl->IActivationFactory_iface ); +} + +static ULONG WINAPI statics_Release( IGamepadStatics *iface ) +{ + struct gamepad_statics *impl = impl_from_IGamepadStatics( iface ); + return IActivationFactory_Release( &impl->IActivationFactory_iface ); +} + +static HRESULT WINAPI statics_GetIids( IGamepadStatics *iface, ULONG *iid_count, IID **iids ) +{ + struct gamepad_statics *impl = impl_from_IGamepadStatics( iface ); + return IActivationFactory_Release( &impl->IActivationFactory_iface ); +} + +static HRESULT WINAPI statics_GetRuntimeClassName( IGamepadStatics *iface, HSTRING *class_name ) +{ + struct gamepad_statics *impl = impl_from_IGamepadStatics( iface ); + return IActivationFactory_Release( &impl->IActivationFactory_iface ); +} + +static HRESULT WINAPI statics_GetTrustLevel( IGamepadStatics *iface, TrustLevel *trust_level ) +{ + struct gamepad_statics *impl = impl_from_IGamepadStatics( iface ); + return IActivationFactory_Release( &impl->IActivationFactory_iface ); +} + +static HRESULT WINAPI statics_add_GamepadAdded( IGamepadStatics *iface, IEventHandler_Gamepad *value, + EventRegistrationToken *token ) +{ + FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token ); + if (!value) return E_INVALIDARG; + token->value = 0; + return S_OK; +} + +static HRESULT WINAPI statics_remove_GamepadAdded( IGamepadStatics *iface, EventRegistrationToken token ) +{ + FIXME( "iface %p, token %#I64x stub!\n", iface, token.value ); + return S_OK; +} + +static HRESULT WINAPI statics_add_GamepadRemoved( IGamepadStatics *iface, IEventHandler_Gamepad *value, + EventRegistrationToken *token ) +{ + FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token ); + if (!value) return E_INVALIDARG; + token->value = 0; + return S_OK; +} + +static HRESULT WINAPI statics_remove_GamepadRemoved( IGamepadStatics *iface, EventRegistrationToken token ) +{ + FIXME( "iface %p, token %#I64x stub!\n", iface, token.value ); + return S_OK; +} + +static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value ) +{ + TRACE( "iface %p, value %p.\n", iface, value ); + *value = &gamepads.IVectorView_Gamepad_iface; + IVectorView_Gamepad_AddRef( *value ); + return S_OK; +} + +static const struct IGamepadStaticsVtbl statics_vtbl = +{ + statics_QueryInterface, + statics_AddRef, + statics_Release, + /* IInspectable methods */ + statics_GetIids, + statics_GetRuntimeClassName, + statics_GetTrustLevel, + /* IGamepadStatics methods */ + statics_add_GamepadAdded, + statics_remove_GamepadAdded, + statics_add_GamepadRemoved, + statics_remove_GamepadRemoved, + statics_get_Gamepads, +}; + +static struct gamepad_statics gamepad_statics = +{ + {&factory_vtbl}, + {&statics_vtbl}, + 1, +}; + +IActivationFactory *gamepad_factory = &gamepad_statics.IActivationFactory_iface; diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c index 4c407884115..aac21a0c33c 100644 --- a/dlls/windows.gaming.input/main.c +++ b/dlls/windows.gaming.input/main.c @@ -31,345 +31,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(input); -struct gamepad_vector -{ - IVectorView_Gamepad IVectorView_Gamepad_iface; - LONG ref; -}; - -static inline struct gamepad_vector *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface) -{ - return CONTAINING_RECORD(iface, struct gamepad_vector, IVectorView_Gamepad_iface); -} - -static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface( - IVectorView_Gamepad *iface, REFIID iid, void **out) -{ - TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); - - if (IsEqualGUID(iid, &IID_IUnknown) || - IsEqualGUID(iid, &IID_IInspectable) || - IsEqualGUID(iid, &IID_IAgileObject) || - IsEqualGUID(iid, &IID_IVectorView_Gamepad)) - { - IUnknown_AddRef(iface); - *out = iface; - return S_OK; - } - - WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); - *out = NULL; - return E_NOINTERFACE; -} - -static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef( - IVectorView_Gamepad *iface) -{ - struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface); - ULONG ref = InterlockedIncrement(&impl->ref); - TRACE("iface %p increasing refcount to %lu.\n", iface, ref); - return ref; -} - -static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release( - IVectorView_Gamepad *iface) -{ - struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface); - ULONG ref = InterlockedDecrement(&impl->ref); - TRACE("iface %p decreasing refcount to %lu.\n", iface, ref); - return ref; -} - -static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids( - IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids) -{ - FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName( - IVectorView_Gamepad *iface, HSTRING *class_name) -{ - FIXME("iface %p, class_name %p stub!\n", iface, class_name); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel( - IVectorView_Gamepad *iface, TrustLevel *trust_level) -{ - FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt( - IVectorView_Gamepad *iface, UINT32 index, IGamepad **value) -{ - FIXME("iface %p, index %u, value %p stub!\n", iface, index, value); - *value = NULL; - return E_BOUNDS; -} - -static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size( - IVectorView_Gamepad *iface, UINT32 *value) -{ - FIXME("iface %p, value %p stub!\n", iface, value); - *value = 0; - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf( - IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found) -{ - FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found); - *index = 0; - *found = FALSE; - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany( - IVectorView_Gamepad *iface, UINT32 start_index, - UINT32 items_size, IGamepad **items, UINT *value) -{ - FIXME("iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index, - items_size, items, value); - *value = 0; - return E_BOUNDS; -} - -static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl = -{ - vector_view_gamepad_QueryInterface, - vector_view_gamepad_AddRef, - vector_view_gamepad_Release, - /* IInspectable methods */ - vector_view_gamepad_GetIids, - vector_view_gamepad_GetRuntimeClassName, - vector_view_gamepad_GetTrustLevel, - /* IVectorView methods */ - vector_view_gamepad_GetAt, - vector_view_gamepad_get_Size, - vector_view_gamepad_IndexOf, - vector_view_gamepad_GetMany, -}; - -static struct gamepad_vector gamepads = -{ - {&vector_view_gamepad_vtbl}, - 0 -}; - -struct windows_gaming_input -{ - IActivationFactory IActivationFactory_iface; - IGamepadStatics IGamepadStatics_iface; - LONG ref; -}; - -static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface) -{ - return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface); -} - -static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface) -{ - return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface); -} - -static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface( - IActivationFactory *iface, REFIID iid, void **out) -{ - struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); - - TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); - - if (IsEqualGUID(iid, &IID_IUnknown) || - IsEqualGUID(iid, &IID_IInspectable) || - IsEqualGUID(iid, &IID_IAgileObject) || - IsEqualGUID(iid, &IID_IActivationFactory)) - { - IUnknown_AddRef(iface); - *out = iface; - return S_OK; - } - - if (IsEqualGUID(iid, &IID_IGamepadStatics)) - { - IUnknown_AddRef(iface); - *out = &impl->IGamepadStatics_iface; - return S_OK; - } - - FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); - *out = NULL; - return E_NOINTERFACE; -} - -static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef( - IActivationFactory *iface) -{ - struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); - ULONG ref = InterlockedIncrement(&impl->ref); - TRACE("iface %p increasing refcount to %lu.\n", iface, ref); - return ref; -} - -static ULONG STDMETHODCALLTYPE windows_gaming_input_Release( - IActivationFactory *iface) -{ - struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); - ULONG ref = InterlockedDecrement(&impl->ref); - TRACE("iface %p decreasing refcount to %lu.\n", iface, ref); - return ref; -} - -static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids( - IActivationFactory *iface, ULONG *iid_count, IID **iids) -{ - FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName( - IActivationFactory *iface, HSTRING *class_name) -{ - FIXME("iface %p, class_name %p stub!\n", iface, class_name); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel( - IActivationFactory *iface, TrustLevel *trust_level) -{ - FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance( - IActivationFactory *iface, IInspectable **instance) -{ - FIXME("iface %p, instance %p stub!\n", iface, instance); - return E_NOTIMPL; -} - -static const struct IActivationFactoryVtbl activation_factory_vtbl = -{ - windows_gaming_input_QueryInterface, - windows_gaming_input_AddRef, - windows_gaming_input_Release, - /* IInspectable methods */ - windows_gaming_input_GetIids, - windows_gaming_input_GetRuntimeClassName, - windows_gaming_input_GetTrustLevel, - /* IActivationFactory methods */ - windows_gaming_input_ActivateInstance, -}; - -static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface( - IGamepadStatics *iface, REFIID iid, void **out) -{ - struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); - return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out); -} - -static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef( - IGamepadStatics *iface) -{ - struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); - return windows_gaming_input_AddRef(&impl->IActivationFactory_iface); -} - -static ULONG STDMETHODCALLTYPE gamepad_statics_Release( - IGamepadStatics *iface) -{ - struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); - return windows_gaming_input_Release(&impl->IActivationFactory_iface); -} - -static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids( - IGamepadStatics *iface, ULONG *iid_count, IID **iids) -{ - FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName( - IGamepadStatics *iface, HSTRING *class_name) -{ - FIXME("iface %p, class_name %p stub!\n", iface, class_name); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel( - IGamepadStatics *iface, TrustLevel *trust_level) -{ - FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded( - IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token) -{ - FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); - if (!value) return E_INVALIDARG; - token->value = 0; - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded( - IGamepadStatics *iface, EventRegistrationToken token) -{ - FIXME("iface %p, token %#I64x stub!\n", iface, token.value); - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved( - IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token) -{ - FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); - if (!value) return E_INVALIDARG; - token->value = 0; - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved( - IGamepadStatics *iface, EventRegistrationToken token) -{ - FIXME("iface %p, token %#I64x stub!\n", iface, token.value); - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads( - IGamepadStatics *iface, IVectorView_Gamepad **value) -{ - TRACE("iface %p, value %p.\n", iface, value); - *value = &gamepads.IVectorView_Gamepad_iface; - IVectorView_Gamepad_AddRef(*value); - return S_OK; -} - -static const struct IGamepadStaticsVtbl gamepad_statics_vtbl = -{ - gamepad_statics_QueryInterface, - gamepad_statics_AddRef, - gamepad_statics_Release, - /* IInspectable methods */ - gamepad_statics_GetIids, - gamepad_statics_GetRuntimeClassName, - gamepad_statics_GetTrustLevel, - /* IGamepadStatics methods */ - gamepad_statics_add_GamepadAdded, - gamepad_statics_remove_GamepadAdded, - gamepad_statics_add_GamepadRemoved, - gamepad_statics_remove_GamepadRemoved, - gamepad_statics_get_Gamepads, -}; - -static struct windows_gaming_input windows_gaming_input = -{ - {&activation_factory_vtbl}, - {&gamepad_statics_vtbl}, - 1 -}; - HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out) { FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out); @@ -387,7 +48,7 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory ** if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController )) IActivationFactory_AddRef( (*factory = controller_factory) ); if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad )) - IActivationFactory_AddRef( (*factory = &windows_gaming_input.IActivationFactory_iface) ); + IActivationFactory_AddRef( (*factory = gamepad_factory) ); if (*factory) return S_OK; return REGDB_E_CLASSNOTREG; diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h index 69983effd5a..f711132dc98 100644 --- a/dlls/windows.gaming.input/private.h +++ b/dlls/windows.gaming.input/private.h @@ -35,3 +35,4 @@ #include "windows.gaming.input.h" extern IActivationFactory *controller_factory; +extern IActivationFactory *gamepad_factory;