Sweden-Number/dlls/wined3d
Matteo Bruni a7956c4c4f wined3d: Pop control frames in disabled if branches (ARB shader backend). 2012-11-09 16:42:56 +01:00
..
Makefile.in wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
arb_program_shader.c wined3d: Pop control frames in disabled if branches (ARB shader backend). 2012-11-09 16:42:56 +01:00
ati_fragment_shader.c wined3d: Simplify shader selection. 2012-11-05 11:30:32 +01:00
buffer.c
context.c wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
device.c wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe. 2012-10-25 11:48:31 +02:00
directx.c wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Introduce a separate function for generating the sRGB write GLSL code. 2012-11-09 11:30:25 +01:00
nvidia_texture_shader.c wined3d: Don't depend on device internals in fragment_pipeline.alloc_private(). 2012-10-29 10:47:03 +01:00
palette.c
query.c
resource.c
shader.c wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00
shader_sm1.c wined3d: Also read comments in shader_sm1_is_end(). 2012-10-22 11:43:59 +02:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Simplify shader selection. 2012-11-05 11:30:32 +01:00
stateblock.c
surface.c wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
swapchain.c
texture.c wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
utils.c wined3d: Use the correct RGTC constant in format_texture_info. 2012-11-08 15:37:47 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
wined3d_gl.h wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
wined3d_main.c
wined3d_private.h wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00