Sweden-Number/dlls/wined3d
Zebediah Figura 8f1092a6ee wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_constant_buffer().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-09 12:00:52 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_constant_buffer(). 2021-03-09 12:00:52 +01:00
device.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_constant_buffer(). 2021-03-09 12:00:52 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Correctly handle modifiers on instructions with multiple destination registers. 2021-03-09 11:59:20 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Move the "state" field from struct wined3d_device to struct wined3d_device_context. 2021-03-05 17:56:22 +01:00
utils.c wined3d: Disable WINED3DFMT_NULL on backbuffer ORM. 2021-03-09 11:59:25 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce wined3d_device_get_immediate_context(). 2021-03-09 12:00:49 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_constant_buffer(). 2021-03-09 12:00:52 +01:00
wined3d_vk.h