wined3d: Introduce wined3d_device_get_immediate_context().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2054,6 +2054,13 @@ struct wined3d_state * CDECL wined3d_device_get_state(struct wined3d_device *dev
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return device->cs->c.state;
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}
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struct wined3d_device_context * CDECL wined3d_device_get_immediate_context(struct wined3d_device *device)
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{
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TRACE("device %p.\n", device);
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return &device->cs->c;
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}
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void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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struct wined3d_vertex_declaration *declaration)
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{
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@ -84,6 +84,7 @@
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@ cdecl wined3d_device_get_hs_resource_view(ptr long)
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@ cdecl wined3d_device_get_hs_sampler(ptr long)
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@ cdecl wined3d_device_get_hull_shader(ptr)
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@ cdecl wined3d_device_get_immediate_context(ptr)
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@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
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@ cdecl wined3d_device_get_max_frame_latency(ptr)
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@ cdecl wined3d_device_get_npatch_mode(ptr)
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@ -2414,6 +2414,7 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_vie
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unsigned int idx);
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struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
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struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
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struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device);
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struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
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enum wined3d_format_id *format, unsigned int *offset);
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unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
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