From 3920277c22e1daa99ba292c1d6bf541165486baf Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Sun, 7 Mar 2021 16:19:19 -0600 Subject: [PATCH] wined3d: Introduce wined3d_device_get_immediate_context(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 06329293261..181f491546a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2054,6 +2054,13 @@ struct wined3d_state * CDECL wined3d_device_get_state(struct wined3d_device *dev return device->cs->c.state; } +struct wined3d_device_context * CDECL wined3d_device_get_immediate_context(struct wined3d_device *device) +{ + TRACE("device %p.\n", device); + + return &device->cs->c; +} + void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device, struct wined3d_vertex_declaration *declaration) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index f1d477af703..f5fa1d3d7e5 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -84,6 +84,7 @@ @ cdecl wined3d_device_get_hs_resource_view(ptr long) @ cdecl wined3d_device_get_hs_sampler(ptr long) @ cdecl wined3d_device_get_hull_shader(ptr) +@ cdecl wined3d_device_get_immediate_context(ptr) @ cdecl wined3d_device_get_index_buffer(ptr ptr ptr) @ cdecl wined3d_device_get_max_frame_latency(ptr) @ cdecl wined3d_device_get_npatch_mode(ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 030e3fdcb67..ba9e8642ea2 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2414,6 +2414,7 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_vie unsigned int idx); struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx); struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device); +struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device); struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device, enum wined3d_format_id *format, unsigned int *offset); unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);