Sweden-Number/include/wine
Józef Kucia def13f3f81 wined3d: Expose double precision shader capability in WINED3DCAPS.
None of shader backends supports double precision yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 17:23:09 +01:00
..
dcetypes.idl
debug.h include: Remove unused wine_dbgstr_size(). 2016-04-20 21:52:07 +09:00
dplaysp.h dplay: Add missing defines. 2015-01-23 11:15:09 +01:00
epm.idl
exception.h ntdll: Add support for collided unwinds. 2016-08-18 11:55:16 +09:00
gdi_driver.h gdi32: Add the ability to disable a DC. 2017-01-26 10:46:20 +01:00
irot.idl
itss.idl
library.h
list.h
mmsystem16.h
mscvpdb.h dbghelp: Add even more symbol types. 2015-11-11 19:39:22 +09:00
port.h port.h: Make use of compiler support for pointer atomic ops. 2015-05-12 15:45:06 +09:00
rbtree.h rbtree.h: Added WINE_RB_FOR_EACH_DESTRUCTOR and WINE_RB_FOR_EACH_ENTRY_DESTRUCTOR helpers for implementing tree destructors. 2017-02-14 22:49:14 +01:00
rpcfc.h
schrpc.idl schedsvc: Add some tests for SchRpcGetTaskInfo. 2014-04-09 13:16:23 +02:00
server.h
server_protocol.h server: Use async object to transfer IRP result to client. 2016-12-05 16:11:03 +01:00
strmbase.h strmbase: Allocate sample list as a part of queue structure. 2016-11-25 19:50:19 +01:00
svcctl.idl services: Add a separate winedevice service for each kernel driver. 2016-09-01 21:21:29 +09:00
test.h include: Make wine_dbgstr_rect() available for tests too. 2016-06-07 17:08:28 +09:00
unicode.h
wgl.h opengl32: Introduce WGL_WINE_query_renderer. 2016-03-16 12:10:06 +09:00
wgl_driver.h opengl32: Introduce WGL_WINE_query_renderer. 2016-03-16 12:10:06 +09:00
wglext.h
winaspi.h
winbase16.h ole2nls: Fix CompareString() prototype. 2015-12-21 18:18:20 +01:00
windef16.h
wine_common_ver.rc Update copyright info for 2017. 2017-01-02 16:05:08 +01:00
wined3d.h wined3d: Expose double precision shader capability in WINED3DCAPS. 2017-02-20 17:23:09 +01:00
winedxgi.idl dxgi: Use texture pointer instead of resource pointer for DXGI surface. 2016-09-01 21:21:35 +09:00
wingdi16.h
winnet16.h
winuser16.h
wpp.h