Sweden-Number/dlls/wined3d
Stefan Dösinger 0cbd08b2b9 wined3d: Disable texture filtering on textures that do not support it.
OpenGL always offers filtering on all formats, and if the hardware
doesn't support it the driver falls back to software. Direct3D on the
other hand silently disables filtering, so that's what we should do too.
2008-04-09 11:48:13 +02:00
..
Makefile.in wined3d: Fragment processing using GL_ATI_fragment_shader. 2008-03-25 19:50:32 +01:00
arb_program_shader.c Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
ati_fragment_shader.c Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
baseshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
basetexture.c wined3d: Make the min mip lookup type a texture property. 2008-04-09 11:47:58 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Store the number of aux buffers in the context. 2008-04-09 11:47:24 +02:00
cubetexture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
device.c wined3d: Disable texture filtering on textures that do not support it. 2008-04-09 11:48:13 +02:00
directx.c wined3d: Disable texture filtering on textures that do not support it. 2008-04-09 11:48:13 +02:00
drawprim.c wined3d: Set isInDraw later in drawPrimitive. 2008-04-08 13:20:34 +02:00
glsl_shader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
stateblock.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
surface.c wined3d: Store the number of aux buffers in the context. 2008-04-09 11:47:24 +02:00
surface_base.c wined3d: Don't copy the extra line. 2008-04-07 21:17:06 +02:00
surface_gdi.c wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
swapchain.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
texture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
utils.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
wined3d_private.h wined3d: Disable texture filtering on textures that do not support it. 2008-04-09 11:48:13 +02:00
wined3d_private_types.h wined3d: Also move the rendertarget capability to the formats table. 2008-03-29 10:31:50 +01:00