Sweden-Number/dlls/wined3d
Józef Kucia c45b908abc wined3d: Introduce wined3d fence objects.
Use fences for the APPLESYNC codepath, and implement event queries
on top of fences.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-10 20:51:10 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Introduce wined3d fence objects. 2017-07-10 20:51:10 +02:00
context.c wined3d: Introduce wined3d fence objects. 2017-07-10 20:51:10 +02:00
cs.c
device.c wined3d: Create CPU blitter also for GDI render. 2017-06-19 09:48:22 +02:00
directx.c wined3d: Also check for "Mesa" in GL_VERSION in wined3d_guess_gl_vendor(). 2017-06-12 18:30:12 +02:00
drawprim.c wined3d: Introduce wined3d fence objects. 2017-07-10 20:51:10 +02:00
gl_compat.c
glsl_shader.c wined3d: Do not declare pixel shader inputs when they are not used. 2017-06-13 20:56:19 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Introduce wined3d fence objects. 2017-07-10 20:51:10 +02:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Trigger frontbuffer update in surface_cpu_blt. 2017-06-19 19:20:06 +02:00
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce wined3d fence objects. 2017-07-10 20:51:10 +02:00