Sweden-Number/dlls/wined3d
Henri Verbeet 0c4201d5fd wined3d: Properly check if an attribute is used in TRACE_STRIDED. 2009-08-21 11:12:01 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use 50 chars for register names in texm3x3* functions. 2009-08-19 17:28:08 +02:00
ati_fragment_shader.c wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
baseshader.c wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
basetexture.c
buffer.c
clipper.c
context.c wined3d: Don't check for a "representative" in the MarkStateDirty() functions. 2009-08-21 11:10:21 +02:00
cubetexture.c
device.c wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices(). 2009-08-21 11:10:26 +02:00
directx.c wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again. 2009-08-19 14:45:39 +02:00
drawprim.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
gl_compat.c
glsl_shader.c wined3d: Rename some GLSL instruction handlers. 2009-08-19 14:45:23 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c wined3d: Handle GetData() on event queries that aren't started yet. 2009-08-11 12:35:43 +02:00
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't check for a "representative" in the MarkStateDirty() functions. 2009-08-21 11:10:21 +02:00
stateblock.c wined3d: Fix a condition in record_lights(). 2009-08-07 12:11:35 +02:00
surface.c wined3d: Fix some checkGLcalls. 2009-08-19 14:41:49 +02:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Fix swapchain draw buffer cleanup. 2009-08-12 13:22:25 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
utils.c wined3d: Return ~0U for wined3d_log2i(0). 2009-08-10 13:53:05 +02:00
vertexdeclaration.c
vertexshader.c
view.c
volume.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info. 2009-08-13 11:45:36 +02:00
wined3d_main.c wined3d: Make RTL_READTEX the default rendertarget locking method. 2009-08-14 13:59:09 +02:00
wined3d_private.h wined3d: Properly check if an attribute is used in TRACE_STRIDED. 2009-08-21 11:12:01 +02:00