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Makefile.in
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arb_program_shader.c
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wined3d: Use 50 chars for register names in texm3x3* functions.
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2009-08-19 17:28:08 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly pass the context to the shader_select() handler.
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2009-08-07 12:11:06 +02:00 |
baseshader.c
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wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
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2009-08-17 13:57:50 +02:00 |
basetexture.c
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wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
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2009-08-05 11:20:43 +02:00 |
buffer.c
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wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
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2009-07-21 14:22:44 +02:00 |
clipper.c
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context.c
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wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
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2009-08-21 11:10:21 +02:00 |
cubetexture.c
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wined3d: Move texture filter lookup table initialization to basetexture_init().
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2009-08-05 11:20:19 +02:00 |
device.c
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wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices().
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2009-08-21 11:10:26 +02:00 |
directx.c
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wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
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2009-08-19 14:45:39 +02:00 |
drawprim.c
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wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-17 13:57:50 +02:00 |
gl_compat.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
glsl_shader.c
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wined3d: Rename some GLSL instruction handlers.
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2009-08-19 14:45:23 +02:00 |
nvidia_texture_shader.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
palette.c
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pixelshader.c
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query.c
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wined3d: Handle GetData() on event queries that aren't started yet.
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2009-08-11 12:35:43 +02:00 |
resource.c
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shader_sm1.c
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wined3d: Recognize SM4 arrays.
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2009-07-16 16:03:23 +02:00 |
shader_sm4.c
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wined3d: Recognize the SM4 log opcode.
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2009-07-20 13:35:07 +02:00 |
state.c
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wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
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2009-08-21 11:10:21 +02:00 |
stateblock.c
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wined3d: Fix a condition in record_lights().
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2009-08-07 12:11:35 +02:00 |
surface.c
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wined3d: Fix some checkGLcalls.
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2009-08-19 14:41:49 +02:00 |
surface_base.c
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wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter.
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2009-07-08 20:14:21 +02:00 |
surface_gdi.c
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wined3d: Get rid of struct glDescriptor.
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2009-07-10 12:13:24 +02:00 |
swapchain.c
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wined3d: Fix swapchain draw buffer cleanup.
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2009-08-12 13:22:25 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Get rid of two dead render target lock mode options.
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2009-08-10 13:10:49 +02:00 |
utils.c
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wined3d: Return ~0U for wined3d_log2i(0).
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2009-08-10 13:53:05 +02:00 |
vertexdeclaration.c
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vertexshader.c
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view.c
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volume.c
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wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-17 13:57:50 +02:00 |
volumetexture.c
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wined3d: Move texture filter lookup table initialization to basetexture_init().
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2009-08-05 11:20:19 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info.
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2009-08-13 11:45:36 +02:00 |
wined3d_main.c
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wined3d: Make RTL_READTEX the default rendertarget locking method.
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2009-08-14 13:59:09 +02:00 |
wined3d_private.h
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wined3d: Properly check if an attribute is used in TRACE_STRIDED.
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2009-08-21 11:12:01 +02:00 |