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Makefile.in
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adapter_gl.c
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wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
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2021-12-17 18:33:57 +01:00 |
adapter_vk.c
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arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity).
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2022-01-03 14:50:29 +01:00 |
context.c
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context_gl.c
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wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
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2022-01-07 16:49:53 +01:00 |
context_vk.c
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wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
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2022-01-24 21:44:51 +01:00 |
cs.c
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wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
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2022-01-25 20:50:49 +01:00 |
device.c
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wined3d: Properly compare integers in wined3d_so_desc_compare().
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2022-01-20 18:18:41 +01:00 |
directx.c
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d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
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2022-01-24 21:44:51 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
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2022-01-25 20:50:49 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
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2022-01-24 21:44:51 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
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2022-01-11 21:59:51 +01:00 |
shader_spirv.c
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state.c
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stateblock.c
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wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
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2022-01-24 21:44:51 +01:00 |
surface.c
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swapchain.c
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texture.c
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wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
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2022-01-20 18:18:29 +01:00 |
utils.c
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d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
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2022-01-24 21:44:51 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
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2022-01-13 17:05:00 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
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2021-12-17 18:33:57 +01:00 |
wined3d_main.c
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wined3d_private.h
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d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
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2022-01-24 21:44:51 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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