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Makefile.in
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arb_program_shader.c
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wined3d: Make clip planes independent from offscreen/onscreen drawing.
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2011-02-15 17:24:26 +01:00 |
ati_fragment_shader.c
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basetexture.c
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wined3d: Retrieve the GL texture through a function.
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2011-03-03 17:47:13 +01:00 |
buffer.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
clipper.c
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wined3d: Get rid of the IWineD3DClipper typedefs.
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2011-02-04 15:25:31 +01:00 |
context.c
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wined3d: Retrieve the GL texture through a function.
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2011-03-03 17:47:13 +01:00 |
cubetexture.c
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wined3d: Retrieve the GL texture through a function.
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2011-03-03 17:47:13 +01:00 |
device.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
directx.c
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wined3d: Recognize some Nouveau renderer strings.
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2011-03-01 13:21:59 +01:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Make clip planes independent from offscreen/onscreen drawing.
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2011-02-15 17:24:26 +01:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
query.c
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wined3d: Get rid of the IWineD3DQuery typedefs.
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2011-02-04 15:25:32 +01:00 |
resource.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
stateblock.c
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wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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2011-02-03 13:15:17 +01:00 |
surface.c
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wined3d: Standalone surfaces should never be sRGB.
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2011-03-02 12:50:59 +01:00 |
surface_base.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
surface_gdi.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Retrieve the GL texture through a function.
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2011-03-03 17:47:13 +01:00 |
utils.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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2011-02-03 13:15:17 +01:00 |
view.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
volume.c
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wined3d: Use basetexture_set_dirty() in some more places.
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2011-03-02 12:50:59 +01:00 |
volumetexture.c
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wined3d: Use basetexture_set_dirty() in some more places.
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2011-03-02 12:50:59 +01:00 |
wined3d.spec
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Get rid of the IWineD3D typedefs.
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2011-02-02 12:22:53 +01:00 |
wined3d_private.h
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wined3d: Retrieve the GL texture through a function.
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2011-03-03 17:47:13 +01:00 |