Sweden-Number/dlls/wined3d
Henri Verbeet b6ca5e50a6 wined3d: Use the texture level count to calculate sub-resource indices for Vulkan mip-map generation.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-07 21:24:34 +02:00
..
Makefile.in
adapter_gl.c d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat(). 2021-06-07 21:24:29 +02:00
adapter_vk.c d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat(). 2021-06-07 21:24:29 +02:00
arb_program_shader.c wined3d: Don't pass the swizzle map to find_vs_compile_args() separately. 2021-06-01 21:24:54 +02:00
ati_fragment_shader.c wined3d: Rename gen_ffp_frag_op(). 2021-06-01 21:24:46 +02:00
buffer.c wined3d: Update resources through wined3d_device_context_ops. 2021-05-06 18:53:48 +02:00
context.c wined3d: Check for SRV/RTV binding conflicts per wined3d_state. 2021-05-24 22:38:46 +02:00
context_gl.c wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can. 2021-04-20 22:57:11 +02:00
context_vk.c wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors. 2021-05-05 21:52:23 +02:00
cs.c d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat(). 2021-06-07 21:24:29 +02:00
device.c d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat(). 2021-06-07 21:24:29 +02:00
directx.c d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat(). 2021-06-07 21:24:29 +02:00
gl_compat.c
glsl_shader.c wined3d: Don't pass the swizzle map to find_vs_compile_args() separately. 2021-06-01 21:24:54 +02:00
nvidia_texture_shader.c
palette.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
query.c wined3d: Flush through wined3d_device_context_ops. 2021-04-14 20:49:54 +02:00
resource.c wined3d: Check for SRV/RTV binding conflicts per wined3d_state. 2021-05-24 22:38:46 +02:00
sampler.c wined3d: Handle a few more border colours for Vulkan samplers. 2021-03-25 17:56:41 +01:00
shader.c wined3d: Don't pass the swizzle map to find_vs_compile_args() separately. 2021-06-01 21:24:54 +02:00
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind). 2021-04-29 23:37:46 +02:00
state.c wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty. 2021-06-01 21:24:42 +02:00
stateblock.c wined3d: Move feature level selection to wined3d_state_create(). 2021-03-15 20:36:44 +01:00
surface.c wined3d: Introduce wined3d_mask_from_size(). 2021-06-07 21:24:23 +02:00
swapchain.c wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers(). 2021-05-27 21:25:31 +02:00
texture.c wined3d: Fix a spelling error in a comment. 2021-05-25 21:13:00 +02:00
utils.c wined3d: Implement OpenGL image UAV clears using ARB_clear_texture. 2021-06-07 21:24:25 +02:00
version.rc
vertexdeclaration.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
view.c wined3d: Use the texture level count to calculate sub-resource indices for Vulkan mip-map generation. 2021-06-07 21:24:34 +02:00
wined3d.spec d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat(). 2021-06-07 21:24:29 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Support multiple outputs. 2021-01-26 17:53:54 +01:00
wined3d_private.h d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat(). 2021-06-07 21:24:29 +02:00
wined3d_vk.h wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE. 2021-01-22 18:33:32 +01:00