Sweden-Number/dlls/d3d8
Matteo Bruni 7003ba4489 d3d8: Take usage flags into account when assigning map flags.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 00:13:00 +01:00
..
tests d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability. 2019-01-28 18:36:15 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
d3d8_private.h d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
device.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
directx.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
shader.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
surface.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
swapchain.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
texture.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
version.rc
vertexdeclaration.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
volume.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00