Sweden-Number/dlls/wined3d
Zebediah Figura 66f751f21c d3d9: Retrieve light state from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:18 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB. 2020-02-07 20:14:12 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c d3d9: Reset the viewport and scissor rect for extended devices in d3d9_device_reset(). 2020-02-07 21:28:24 +01:00
directx.c wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB. 2020-02-07 20:14:12 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement casting int to uint. 2020-02-07 20:14:06 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c d3d9: Retrieve light state from the primary stateblock. 2020-02-18 20:28:18 +01:00
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d9: Retrieve light state from the primary stateblock. 2020-02-18 20:28:18 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB. 2020-02-07 20:14:12 +01:00
wined3d_vk.h