Sweden-Number/dlls/ddraw
Henri Verbeet 5ff2fdc452 wined3d: Make blits asynchronous by default.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 08:44:54 +02:00
..
tests ddraw: Ignore unsupported blit flags. 2017-04-25 08:44:48 +02:00
Makefile.in
clipper.c
ddraw.c ddraw: Make ddraw_destroy_swapchain() static. 2017-03-17 15:54:08 +01:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view(). 2017-03-30 09:01:57 +02:00
device.c ddraw: Fix d3d6 version of ComputeSphereVisibility(). 2017-03-14 17:14:21 +01:00
executebuffer.c ddraw: Implement D3DOP_TEXTURELOAD. 2017-02-07 14:45:37 +01:00
light.c
main.c ddraw: Avoid destroying ddraw objects from DllMain(). 2017-03-01 10:29:18 +01:00
material.c
palette.c ddraw: Remove references to IWineD3DDevice that doesn't exist anymore. 2017-02-27 09:56:31 +01:00
surface.c wined3d: Make blits asynchronous by default. 2017-04-25 08:44:54 +02:00
utils.c ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view(). 2017-03-30 09:01:57 +02:00
version.rc
vertexbuffer.c ddraw: Keep a ddraw object reference in d3d7 vertex buffers. 2017-03-09 20:13:23 +01:00
viewport.c