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tests
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d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA.
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2018-01-19 22:07:17 +01:00 |
Makefile.in
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…
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buffer.c
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d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
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2018-02-12 15:33:09 +01:00 |
d3d8.spec
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d3d8: Fix ValidatePixelShader spec file entry.
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2017-01-30 21:38:51 +01:00 |
d3d8_main.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
d3d8_private.h
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
device.c
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d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
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2018-02-12 15:33:09 +01:00 |
directx.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
shader.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
surface.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
swapchain.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
texture.c
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d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
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2018-02-12 15:33:09 +01:00 |
version.rc
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…
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vertexdeclaration.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |
volume.c
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d3d8: Use the global memory allocation helpers.
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2018-02-08 09:42:06 +01:00 |