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Makefile.in
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adapter_gl.c
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wined3d: Get rid of vram_bytes from struct wined3d_adapter.
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2018-11-21 17:06:03 +01:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Do not crash when trying to draw to buffer render target.
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2018-11-23 20:17:44 +01:00 |
cs.c
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wined3d: Introduce wined3d_cs_require_space() helper.
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2018-11-30 19:36:51 +01:00 |
device.c
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wined3d: Introduce wined3d_cs_finish() helper.
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2018-11-29 17:48:34 +01:00 |
directx.c
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wined3d: Lock wined3d mutex in wined3d_get_adapter_identifier().
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2018-12-03 22:27:05 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Simplify "glsl_generate_ffp" texture projection.
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2018-11-26 20:24:58 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
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2018-11-21 17:06:42 +01:00 |
resource.c
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wined3d: Disallow dynamic rendertarget and depth/stencil resources.
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2018-11-19 22:42:41 +01:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Get rid of the "colRGBA" variable in light().
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2018-12-04 16:13:45 +01:00 |
stateblock.c
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wined3d: Use wined3d_state_get_light() in wined3d_state_record_lights().
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2018-12-03 22:27:05 +01:00 |
surface.c
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wined3d: Get rid of the redundant WINED3D_TEXTURE_CREATE_MAPPABLE flag in surface_convert_format().
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2018-11-23 20:17:44 +01:00 |
swapchain.c
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wined3d: Lock wined3d mutex in wined3d_swapchain_present().
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2018-12-03 22:27:05 +01:00 |
texture.c
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wined3d: Introduce wined3d_cs_finish() helper.
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2018-11-29 17:48:34 +01:00 |
utils.c
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wined3d: Make "driver private" formats always mappable.
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2018-11-19 22:42:41 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Introduce a separate structure for OpenGL shader resource view information.
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2018-11-13 20:54:28 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Introduce wined3d_cs_finish() helper.
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2018-11-29 17:48:34 +01:00 |