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Makefile.in
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adapter_gl.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
adapter_vk.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
arb_program_shader.c
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wined3d: Introduce wined3d_bitmap_is_set().
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2020-02-18 20:33:02 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
context.c
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wined3d: Move the scissor test state to wined3d_rasterizer_state.
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2020-03-09 12:10:52 +01:00 |
cs.c
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wined3d: Move the scissor test state to wined3d_rasterizer_state.
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2020-03-09 12:10:52 +01:00 |
device.c
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wined3d: Move the line antialias state to wined3d_rasterizer_state.
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2020-03-09 12:10:52 +01:00 |
directx.c
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wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_depth_stencil_match().
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2020-03-09 12:10:53 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement casting int to uint.
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2020-02-07 20:14:06 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Implement mapping Vulkan buffers.
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2020-01-24 17:21:26 +01:00 |
sampler.c
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shader.c
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wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv.
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2020-01-24 17:21:20 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Move the line antialias state to wined3d_rasterizer_state.
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2020-03-09 12:10:52 +01:00 |
stateblock.c
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wined3d: Stop setting the device state in wined3d_stateblock_apply().
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2020-03-04 18:53:45 +01:00 |
surface.c
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wined3d: Move the scissor test state to wined3d_rasterizer_state.
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2020-03-09 12:10:52 +01:00 |
swapchain.c
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wined3d: Refactor wined3d_get_adapter_raster_status() to wined3d_output_get_raster_status().
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2020-03-09 12:10:52 +01:00 |
texture.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
utils.c
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wined3d: Support NVIDIA alpha to coverage state.
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2020-02-18 20:33:09 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_depth_stencil_match().
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2020-03-09 12:10:53 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
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2020-03-06 17:54:09 +01:00 |
wined3d_private.h
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wined3d: Refactor wined3d_set_adapter_display_mode() to wined3d_output_set_display_mode().
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2020-03-06 17:54:02 +01:00 |
wined3d_vk.h
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