Sweden-Number/dlls/wined3d
Zhiyi Zhang 2d1786c55a wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_depth_stencil_match().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:53 +01:00
..
Makefile.in
adapter_gl.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
adapter_vk.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
arb_program_shader.c wined3d: Introduce wined3d_bitmap_is_set(). 2020-02-18 20:33:02 +01:00
ati_fragment_shader.c
buffer.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
context.c wined3d: Move the scissor test state to wined3d_rasterizer_state. 2020-03-09 12:10:52 +01:00
cs.c wined3d: Move the scissor test state to wined3d_rasterizer_state. 2020-03-09 12:10:52 +01:00
device.c wined3d: Move the line antialias state to wined3d_rasterizer_state. 2020-03-09 12:10:52 +01:00
directx.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_depth_stencil_match(). 2020-03-09 12:10:53 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement casting int to uint. 2020-02-07 20:14:06 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c
shader.c wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. 2020-01-24 17:21:20 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move the line antialias state to wined3d_rasterizer_state. 2020-03-09 12:10:52 +01:00
stateblock.c wined3d: Stop setting the device state in wined3d_stateblock_apply(). 2020-03-04 18:53:45 +01:00
surface.c wined3d: Move the scissor test state to wined3d_rasterizer_state. 2020-03-09 12:10:52 +01:00
swapchain.c wined3d: Refactor wined3d_get_adapter_raster_status() to wined3d_output_get_raster_status(). 2020-03-09 12:10:52 +01:00
texture.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
utils.c wined3d: Support NVIDIA alpha to coverage state. 2020-02-18 20:33:09 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_depth_stencil_match(). 2020-03-09 12:10:53 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). 2020-03-06 17:54:09 +01:00
wined3d_private.h wined3d: Refactor wined3d_set_adapter_display_mode() to wined3d_output_set_display_mode(). 2020-03-06 17:54:02 +01:00
wined3d_vk.h