Sweden-Number/dlls/wined3d
Józef Kucia c7f3308db7 wined3d: Add support for seamless cube map filtering.
Seamless cube map filtering should always be enabled in D3D10+.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:35 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Abort on invalid instructions in shader_generate_main(). 2017-03-08 15:30:33 +01:00
ati_fragment_shader.c wined3d: Store pointer to device in wined3d_context. 2016-10-06 14:22:08 +02:00
buffer.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
context.c wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
cs.c wined3d: Send sub-resource copy calls through the command stream. 2017-03-08 15:30:29 +01:00
device.c wined3d: Create dummy cube array textures. 2017-03-08 16:37:29 +01:00
directx.c wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
drawprim.c wined3d: Do not crash when attempting to issue draw call with no attachments. 2017-02-27 09:57:16 +01:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Avoid FIXME() message for unhandled cube map arrays. 2017-03-08 16:37:31 +01:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
shader.c wined3d: Add FIXME() messages for unhandled shader bytecode UAV flags. 2017-03-08 16:37:27 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Add FIXME() messages for unhandled shader bytecode UAV flags. 2017-03-08 16:37:27 +01:00
state.c wined3d: Allocate texture binding set for compute pipeline. 2017-02-22 17:25:19 +01:00
stateblock.c wined3d: Do not record the GL primitive type in stateblocks. 2017-02-27 09:57:37 +01:00
surface.c wined3d: Validate blit parameters in wined3d_texture_blt(). 2017-03-07 09:00:54 +01:00
swapchain.c wined3d: Send swapchain context creation through the command stream. 2017-03-01 10:29:16 +01:00
texture.c wined3d: Send blits through the command stream. 2017-03-08 15:30:27 +01:00
utils.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Implement UAV counters. 2017-03-03 13:23:56 +01:00
wined3d.spec wined3d: Introduce wined3d_device_get_cs_sampler(). 2017-03-07 16:33:40 +01:00
wined3d_gl.h wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Create dummy cube array textures. 2017-03-08 16:37:29 +01:00