Sweden-Number/dlls/wined3d
Henri Verbeet 22e76d0397 wined3d: Implement mapping Vulkan buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-24 17:21:26 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
arb_program_shader.c wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. 2020-01-24 17:21:20 +01:00
ati_fragment_shader.c
buffer.c wined3d: Create Vulkan buffers. 2020-01-24 17:21:13 +01:00
context.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
cs.c
device.c wined3d: Get gl_info from the context in wined3d_device_create_primary_opengl_context_cs(). 2020-01-24 17:21:23 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Store a gl_info pointer in struct shader_glsl_ctx_priv. 2020-01-24 17:21:17 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c
shader.c wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. 2020-01-24 17:21:20 +01:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c winevulkan: Update to VK spec version 1.1.130. 2020-01-22 10:20:46 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
wined3d_vk.h