Sweden-Number/dlls/wined3d
Józef Kucia de9ebcff70 wined3d: Use renderbuffers when resolving multisample textures with conversion.
Direct3D 9 allows blits from multisample resources to non-multisample
resources with scaling or format conversion. In OpenGL, we resolve
multisample texture to the renderbuffer associated with the texture
before doing the actual blit with scaling/format conversion.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 19:19:44 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
ati_fragment_shader.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
buffer.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
context.c wined3d: Introduce structure for dummy textures. 2018-02-15 19:34:52 +01:00
cs.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
device.c wined3d: Introduce structure for dummy textures. 2018-02-15 19:34:52 +01:00
directx.c wined3d: Align OpenGL version comments for newer core functions. 2018-02-15 19:34:48 +01:00
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
resource.c d3d11: Set resource access based on usage and CPU access flags. 2018-02-16 14:24:55 +01:00
sampler.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
state.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
stateblock.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
surface.c wined3d: Use renderbuffers when resolving multisample textures with conversion. 2018-02-16 19:19:44 +01:00
swapchain.c dxgi: Translate swap effects in dxgi_factory_CreateSwapChainForHwnd(). 2018-02-15 08:02:14 +01:00
texture.c wined3d: Get rid of legacy mipmap autogeneration support. 2018-02-14 20:37:55 +01:00
utils.c wined3d: Get rid of legacy mipmap autogeneration support. 2018-02-14 20:37:55 +01:00
version.rc
vertexdeclaration.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
view.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
wined3d.spec wined3d: Get rid of legacy mipmap autogeneration support. 2018-02-14 20:37:55 +01:00
wined3d_gl.h wined3d: Get rid of legacy mipmap autogeneration support. 2018-02-14 20:37:55 +01:00
wined3d_main.c wined3d: Enable the multi-threaded command stream by default. 2018-02-16 14:25:05 +01:00
wined3d_private.h wined3d: Introduce structure for dummy textures. 2018-02-15 19:34:52 +01:00