Sweden-Number/dlls/d3d8
Jason Edmeades 021604c600 Implement UpdateTexture for 2D textures only.
Handle alphaop disabled but color op not-disable in a more appropriate
way (Docs say this is an illegal state and then proceed to use it).
Trace out textures as they are created.
Update the comments around the debug code and complete the debugging
set so textures which are used in the game can also be viewed.
2003-07-03 18:10:22 +00:00
..
.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
Makefile.in Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00
basetexture.c Add GetLevelCount to the basetexture class. 2003-07-02 00:37:40 +00:00
cubetexture.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
d3d8.spec - pixel shader program dump code 2003-06-04 22:45:57 +00:00
d3d8_main.c For all DLLs with defined DllMain and which do not require 2003-06-30 20:53:48 +00:00
d3d8_private.h Implement UpdateTexture for 2D textures only. 2003-07-03 18:10:22 +00:00
d3dcore_gl.h - currently always use sloaw path as fast path have some problems 2003-06-27 22:20:44 +00:00
device.c Implement UpdateTexture for 2D textures only. 2003-07-03 18:10:22 +00:00
directx.c When emulating fullscreen it helps to not allocate space for menu bars 2003-06-13 18:53:06 +00:00
drawprim.c Implement UpdateTexture for 2D textures only. 2003-07-03 18:10:22 +00:00
indexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
resource.c - implemented render to surfaces (and render to new rendertargets) 2003-06-04 21:55:29 +00:00
shader.c Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00
stateblock.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
surface.c Implement UpdateTexture for 2D textures only. 2003-07-03 18:10:22 +00:00
swapchain.c - some cleanup and warning fixes 2003-06-04 22:55:19 +00:00
texture.c Ensure MIPMAP levels is reset when rebinding an existing texture to a 2003-07-02 00:38:01 +00:00
utils.c Implement UpdateTexture for 2D textures only. 2003-07-03 18:10:22 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
volume.c - cleaning of volume.c/volumetexture.c as done previously for 2003-06-04 23:05:46 +00:00
volumetexture.c - dsound and d3d works better when x11drv locks/unlocks are correct 2003-06-18 03:17:42 +00:00
vshaderdeclaration.c Make the fixed function pipeline support multiple streams for created 2003-06-13 18:09:05 +00:00