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Makefile.in
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adapter_gl.c
wined3d: Accelerate texture DISCARD maps as well.
2022-02-24 18:37:32 +01:00
adapter_vk.c
wined3d: Accelerate texture DISCARD maps as well.
2022-02-24 18:37:32 +01:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
wined3d: Treat NOOVERWRITE maps on a previously discarded buffer as if they were DISCARD maps.
2022-02-18 22:10:47 +01:00
context.c
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context_gl.c
wined3d: Protect wined3d_chunk_gl map fields with a mutex.
2022-02-17 18:57:27 +01:00
context_vk.c
wined3d: Keep a client reference count for the BO map pointer.
2022-02-14 21:20:42 +01:00
cs.c
wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible.
2022-02-25 19:02:18 +01:00
device.c
wined3d: Protect wined3d_chunk_gl map fields with a mutex.
2022-02-17 18:57:27 +01:00
directx.c
wined3d: Pass a wined3d_range array to wined3d_context_copy_bo_address().
2022-02-15 22:59:52 +01:00
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Avoid waiting for a command buffer to finish executing to read off its queries.
2022-02-11 17:13:10 +01:00
resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
wined3d: Skip non-color outputs in SM4 shader output mapping.
2022-02-09 20:08:27 +01:00
shader_spirv.c
wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion.
2022-02-16 22:05:33 +01:00
state.c
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stateblock.c
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surface.c
wined3d: Consider WINED3D_LOCATION_CLEARED to be a CPU-accessible location.
2022-02-24 18:37:20 +01:00
swapchain.c
wined3d: Use StretchBlt() in swapchain_blit_gdi().
2022-02-11 17:07:48 +01:00
texture.c
wined3d: Accelerate texture DISCARD maps as well.
2022-02-24 18:37:32 +01:00
utils.c
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version.rc
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vertexdeclaration.c
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view.c
wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo().
2022-02-16 22:05:33 +01:00
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible.
2022-02-25 19:02:18 +01:00
wined3d_shaders.h
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wined3d_vk.h
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