Sweden-Number/dlls/wined3d
Zebediah Figura 1b893093fd wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible.
Based on patches by Matteo Bruni and Michael Müller.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-25 19:02:18 +01:00
..
Makefile.in
adapter_gl.c wined3d: Accelerate texture DISCARD maps as well. 2022-02-24 18:37:32 +01:00
adapter_vk.c wined3d: Accelerate texture DISCARD maps as well. 2022-02-24 18:37:32 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Treat NOOVERWRITE maps on a previously discarded buffer as if they were DISCARD maps. 2022-02-18 22:10:47 +01:00
context.c
context_gl.c wined3d: Protect wined3d_chunk_gl map fields with a mutex. 2022-02-17 18:57:27 +01:00
context_vk.c wined3d: Keep a client reference count for the BO map pointer. 2022-02-14 21:20:42 +01:00
cs.c wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible. 2022-02-25 19:02:18 +01:00
device.c wined3d: Protect wined3d_chunk_gl map fields with a mutex. 2022-02-17 18:57:27 +01:00
directx.c wined3d: Pass a wined3d_range array to wined3d_context_copy_bo_address(). 2022-02-15 22:59:52 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid waiting for a command buffer to finish executing to read off its queries. 2022-02-11 17:13:10 +01:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c wined3d: Skip non-color outputs in SM4 shader output mapping. 2022-02-09 20:08:27 +01:00
shader_spirv.c wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion. 2022-02-16 22:05:33 +01:00
state.c
stateblock.c
surface.c wined3d: Consider WINED3D_LOCATION_CLEARED to be a CPU-accessible location. 2022-02-24 18:37:20 +01:00
swapchain.c wined3d: Use StretchBlt() in swapchain_blit_gdi(). 2022-02-11 17:07:48 +01:00
texture.c wined3d: Accelerate texture DISCARD maps as well. 2022-02-24 18:37:32 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo(). 2022-02-16 22:05:33 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible. 2022-02-25 19:02:18 +01:00
wined3d_shaders.h
wined3d_vk.h