Sweden-Number/dlls/wined3d
Henri Verbeet 6580892660 wined3d: Take the layer index into account in wined3d_shader_resource_view_gl_generate_mipmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
..
Makefile.in
adapter_gl.c wined3d: Implement automatic mip-map generation for the Vulkan adapter. 2021-03-12 18:08:35 +01:00
adapter_vk.c wined3d: Implement automatic mip-map generation for the Vulkan adapter. 2021-03-12 18:08:35 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Remove dead statement. 2021-03-11 21:52:17 +01:00
context.c wined3d: Reference the SRV bo in context_load_shader_resources(). 2020-12-02 19:08:04 +01:00
context_gl.c wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup(). 2021-01-15 10:09:57 +01:00
context_vk.c wined3d: Pass a resource range to wined3d_context_vk_image_barrier(). 2021-03-11 21:52:17 +01:00
cs.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_scissor_rects(). 2021-03-16 20:36:43 +01:00
device.c wined3d: Introduce wined3d_device_context_set_scissor_rects(). 2021-03-16 20:36:43 +01:00
directx.c wined3d: Support WINED3D_RTYPE_BUFFER in wined3d_check_device_format(). 2021-02-12 16:10:46 +01:00
gl_compat.c
glsl_shader.c wined3d: Correctly handle modifiers on instructions with multiple destination registers. 2021-03-09 11:59:20 +01:00
nvidia_texture_shader.c
palette.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
query.c wined3d: End active queries before restarting them in wined3d_query_vk_issue(). 2021-03-11 21:52:17 +01:00
resource.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
sampler.c wined3d: Set the "compareEnable" field of struct VkSamplerCreateInfo to either 0 or 1. 2021-03-11 21:52:17 +01:00
shader.c wined3d: Store the feature level in the wined3d_state structure. 2021-03-15 20:36:38 +01:00
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c wined3d: Implement vertex shader stream output in the SPIR-V shader backend. 2020-10-07 18:40:20 +02:00
state.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
stateblock.c wined3d: Move feature level selection to wined3d_state_create(). 2021-03-15 20:36:44 +01:00
surface.c wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer(). 2020-12-02 19:08:04 +01:00
swapchain.c wined3d: Pass a resource range to wined3d_context_vk_image_barrier(). 2021-03-11 21:52:17 +01:00
texture.c wined3d: Pass a resource range to wined3d_context_vk_image_barrier(). 2021-03-11 21:52:17 +01:00
utils.c wined3d: Implement automatic mip-map generation for the Vulkan adapter. 2021-03-12 18:08:35 +01:00
version.rc
vertexdeclaration.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
view.c wined3d: Take the layer index into account in wined3d_shader_resource_view_gl_generate_mipmap(). 2021-03-16 20:36:43 +01:00
wined3d.spec wined3d: Introduce wined3d_device_context_set_scissor_rects(). 2021-03-16 20:36:43 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Support multiple outputs. 2021-01-26 17:53:54 +01:00
wined3d_private.h wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_scissor_rects(). 2021-03-16 20:36:43 +01:00
wined3d_vk.h wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE. 2021-01-22 18:33:32 +01:00