Sweden-Number/dlls/wined3d
Józef Kucia 725c5156ef wined3d: Create Vulkan device for wined3d_device_vk.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-18 18:46:58 +02:00
..
Makefile.in
adapter_gl.c wined3d: Make the adapter responsible for creating devices. 2019-04-18 18:46:56 +02:00
adapter_vk.c wined3d: Create Vulkan device for wined3d_device_vk. 2019-04-18 18:46:58 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c wined3d: Make the adapter responsible for creating devices. 2019-04-18 18:46:56 +02:00
directx.c wined3d: Make the adapter responsible for creating devices. 2019-04-18 18:46:56 +02:00
gl_compat.c
glsl_shader.c wined3d: Use ARB_shader_bit_encoding for storing local constants when available. 2019-04-09 19:33:54 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c
swapchain.c wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
texture.c
utils.c wined3d: Introduce support for Vulkan formats. 2019-04-05 22:16:31 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
wined3d_gl.h wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map. 2019-04-08 19:35:24 +02:00
wined3d_main.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
wined3d_private.h wined3d: Make the adapter responsible for creating devices. 2019-04-18 18:46:56 +02:00
wined3d_vk.h wined3d: Initialise driver and device UUID for Vulkan adapters. 2019-04-08 19:35:29 +02:00