Sweden-Number/dlls/dsound
Hiroki Awata 1ecb100289 dsound: Notify DSBPN_OFFSETSTOP earlier.
Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if
CloseHandle is called immediately after IDirectSoundBuffer::Stop.  To
solve this problem, IDirectSoundBuffer::Stop will immediately notify
the DSBPN_OFFSETSTOP event.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
Signed-off-by: Hiroki Awata <castaneai@by.black>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 8116d4e11c)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
2021-10-27 21:40:02 +02:00
..
tests dsound: IDirectSoundBuffer8 GetStatus return DSBSTATUS_LOCSOFTWARE for deferred buffers. 2021-03-23 21:42:21 +01:00
Makefile.in makefiles: Remove no longer needed explicit ucrtbase imports. 2020-04-06 21:21:52 +02:00
buffer.c dsound: Notify DSBPN_OFFSETSTOP earlier. 2021-10-27 21:40:02 +02:00
capture.c dsound: Use an SRW lock for the buffer lock. 2020-02-03 20:48:04 +01:00
dsound.c dsound: Use an SRW lock for the buffer lock. 2020-02-03 20:48:04 +01:00
dsound.spec
dsound_classes.idl
dsound_convert.c dsound: Use an SRW lock for the buffer lock. 2020-02-03 20:48:04 +01:00
dsound_main.c dsound: Use wide-char string literals. 2020-10-19 10:59:29 +02:00
dsound_private.h dsound: Use an SRW lock for the buffer lock. 2020-02-03 20:48:04 +01:00
duplex.c dsound: Use an SRW lock for the buffer lock. 2020-02-03 20:48:04 +01:00
fir.h
make_fir dsound: Move make_fir to the dsound directory. 2020-03-09 12:10:52 +01:00
mixer.c dsound: Notify DSBPN_OFFSETSTOP earlier. 2021-10-27 21:40:02 +02:00
primary.c dsound: Use an SRW lock for the buffer lock. 2020-02-03 20:48:04 +01:00
propset.c dsound: Use wide-char string literals. 2020-10-19 10:59:29 +02:00
sound3d.c dsound: Use an SRW lock for the buffer lock. 2020-02-03 20:48:04 +01:00
version.rc